BogusMagus said:Making Epic Demon Lords
(I don’t feel like writing out these words for words, but I will try not to leave out anything.)
* Advance lord’s HD by an amount appropriate for your campaign’s needs. The lord BAB, saves, skills, feats, ability scores should increase as an Outsider.
* CR increase by 1 for every HD added.
* Add “epic” to DR requirement.
* New SR = CR+13
* Ability scores all increase 2 for every 5HD added.
* Gain Spell-like abilities (at will): Blasphemy (or Word of Chaos for obyrith.), Plane Shift, Shapechange, Unholy Aura. Feel free to add more, but remember not to over do it.
* Increase Caster level for Spell-like abilities by 1 for every 2 HD added. Remember this can overpower certain abilities.
* Feel free to add one or two new special actions or special qualities. eg.) Fraz-Urb’luu might gain Mordenkainen’s Disjunction by touch. Kostchtchie might gain a Cold breath weapon.
This actually sounds pretty serviceable to me. Sure, it's still a bit bare bones, but to those who complained that expanding a non-epic monster wouldn't make it as hardcore as a full epic monster, the suggestions for spell like abilities etc is at least a hint in the right direction. Without seeing the full text we can't be sure quite how much detial it goes in, but it is acknowledging that you change a lot more than just HD when you make them bigger.
If you're playing a campaign that high level, aren't you already spending a lot of work on this sort of thing anyway? If you're already making 30th level NPC wizards, or advancing a Dragon to be a challenge to your ECL 29 group, or making Paragon Slaadi to populate your epic level Limbo fortress.... then surely this is the same thing, increasing power levels from core material to match your game?
I agree that work like that is dull, but if you're playing an epic level game, you either get desensitized to it or you play something else. ;-)