* Advance lord’s HD by an amount appropriate for your campaign’s needs. The lord BAB, saves, skills, feats, ability scores should increase as an Outsider.
* CR increase by 1 for every HD added.
* Add “epic” to DR requirement.
* New SR = CR+13
* Ability scores all increase 2 for every 5HD added.
* Gain Spell-like abilities (at will): Blasphemy (or Word of Chaos for obyrith.), Plane Shift, Shapechan ge, Unholy Aura. Feel free to add more, but remember not to over do it.
* Increase Caster level for Spell-like abilities by 1 for every 2 HD added. Remember this can overpower certain abilities.
* Feel free to add one or two new special actions or special qualities. eg.) Fraz-Urb’luu might gain Mordenkainen’s Disjunction by touch. Kostchtchie might gain a Cold breath weapon.
Fighting Demon Lords:
These high Challenge Ratings are based on the demon lords’ abilities and also supported by couple of assumptions:
(1) Characters are most likely to face a demon lords on its home layers of the Abyss.
(2) A demon lords should never be encountered alone.
* CR increase by 1 for every HD added.
* Add “epic” to DR requirement.
* New SR = CR+13
* Ability scores all increase 2 for every 5HD added.
* Gain Spell-like abilities (at will): Blasphemy (or Word of Chaos for obyrith.), Plane Shift, Shapechan ge, Unholy Aura. Feel free to add more, but remember not to over do it.
* Increase Caster level for Spell-like abilities by 1 for every 2 HD added. Remember this can overpower certain abilities.
* Feel free to add one or two new special actions or special qualities. eg.) Fraz-Urb’luu might gain Mordenkainen’s Disjunction by touch. Kostchtchie might gain a Cold breath weapon.
Fighting Demon Lords:
These high Challenge Ratings are based on the demon lords’ abilities and also supported by couple of assumptions:
(1) Characters are most likely to face a demon lords on its home layers of the Abyss.
(2) A demon lords should never be encountered alone.
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