Kobold Avenger said:I seem to remember in Dead Gods when there's the confrontation against Orcus/Tenebrous in Agathion, should the PCs be too late in destroying the wand (something really difficult to do, as one PC would likely have to sacrifice their life inorder to do that), it says he'll just simply kill the PCs unless they use some sword to delay him for 1d3 hours. No stats there, just a mention that they'll die anyways, because he knows the Last Word and wants them dead.
Shemeska said:My archfiends will remain god slaughtering beings without stats, thank you very much.
Matafuego said:I am very dissapointed to hear that about the Demon Lords.
For me the problem is not making them CR 20 but instead that the rest of the world doesn't work "well" with that approach.
MadCultist: I'm going to summon Demogorgon and you'll be doomed!!!
Cleric: Just go ahead... I'l summon a Solar... any Solar... and we'll be saved (or a Gold Great Wyrm or anything good that there are many and is more powerful or just as powerful than... a Demon Lord)
Or how can something like that rule over... 10 balors?
I know its supposed to be outside its plane but if I were them then I'd never leave my house in fear of "the good police".
As someone already said before me, if I end my campaign by level 10 (which I used to do) I can't expect my players would be beating Balors or Mariliths without SERIOUS help. Same goes for ending the campaing at level 20 and pretending to beat major demon lords.
GQuail said:Also, contrary to Razz's statements on the topic, it's absoutely not easier to weaken a monster than to strengthen it: 3.X is full of ways to increase the power level of enemies, using HD, class levels or templates, bt trying to work out what to take off to make a CR 32 a CR 24 is no fun whatsoever.
GQuail said:If that's your campaign, then so be it. But there's a difference between "in my campaign it should be like this" and what some people see to be saying (or at least implying) which is "Demon lords under this CR are /wrong/ and I can't believe these idiots didn't do them at my level!"
Shemeska said:With the exception of 'Planes of Chaos', that's how they were handled over the print run of the Planescape material. That's where the planes got the majority of their detail, where the fiends themselves got the majority of their detail, and the lack of X level stat blocks didn't hamper things then. I prefer the design ideology of that material, it's not just some fluke of my own personal campaign here.
Is this coming from the same Psion that complained so much about 3.5 DR rules and devil/demon builds not fitting well with the Blood War?Psion said:I prefer a design ideology that is accomodating to the way that many different people play to one that fixates on a singular answer or vision of canon.
The canon-fans should note that a LOT of canon research went into this book (just ask BOZ). But canon is not, and IMO should not, be the design criteria that trumps all design criteria.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.