Horizon Walker

The problem that I see with the class is that it is tied so strongly to environments. What if you want to take Horizon Walker (desert terrain) to avoid being fatigued but you've not yet spent any time in the desert? Have you read a lot of helpful books on the subject? :)

Arguably you shouldn't be able to pick a terrain (or planar terrain) that you haven't at least visited once
 

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Plane Sailing said:
The problem that I see with the class is that it is tied so strongly to environments. What if you want to take Horizon Walker (desert terrain) to avoid being fatigued but you've not yet spent any time in the desert? Have you read a lot of helpful books on the subject? :)

Arguably you shouldn't be able to pick a terrain (or planar terrain) that you haven't at least visited once

Do you insist on the same restriction for Rangers?

"Sorry, you can't take Favoured Enemy: Giant at first level. You've never even met one."

-Hyp.
 

Hypersmurf said:
Do you insist on the same restriction for Rangers?

"Sorry, you can't take Favoured Enemy: Giant at first level. You've never even met one."
.

No. Do you? Or is it just facetious comments you like making? Trying to give Hong a run for his money?
 


I've created a character that hasn't reached this class yet, but is hoping to. The character's concept is that she's descended from a line of druids who protect the world from extraplanar threats, but she never had what it took to be a druid. She was tough, though, so she became a ranger and took the appropriate favored enemies, studying a little about the planes along the way so she could take this class at 7th level. She's well-traveled, which is aptly reflected in the terrain bonuses, and she'll take the planar abilities ASAP (so she can take the fight to the bad guys' planes).

She's not min-maxed, but it's a perfect fit for her character. Her Wisdom is 11, so she wasn't going to take advantage of the Ranger spells, and the terrain bonuses keep her more versatile than continued focus on her favored enemies. (Favored enemy is great, but it's best against other humanoids; this character's not going to be bluffing her way past many demons.)
 

because...

James McMurray said:
Why restrict one and not the other?

Because who knows what a first level ranger has met? maybe giants killed his parents (it's why we have backstories etc.)...

For Horizon Walker however it's a PrC and so it would make sense that if you had never been to a place within game time then there would be no reason (other than meta-min/max'ing) to start taking the PrC. If you haven't roleplayed going to areas then you wouldn't exactly be a "Horizon Walker" would he?
 

The Horizon Walker is actually my favorite of the core 3.5E PrCs. It's nicely balanced, has some interesting abilities, and stays safely nonmagical, for those of you tired of the high-level PrCs where everyone gets spell-like abilities to imitate casters. Go to the House Rules forum and look up threads on magicless Ranger variants. The HW is exactly that; it's like a Ranger in most ways, but trades spells for some always-on abilities.

Anyway, I've got a Half-Ogre (not the SS version, it's an ECL 0 one from the House Rules forum) Ranger/Barbarian/Rogue/Horizon Walker. It's not about being Tarzan; he's a wanderer. The HW abilities are a GREAT complement to his combat abilities. Unlike most brute-force types, he doesn't rely on spellcasters to buff him up constantly.

It's mainly a flavor alternative to the Ranger, balanced in almost every way:
> The +2 skill bonuses the HW gets for environments at most levels balances the 2 fewer skill points you get, EXCEPT that if you always intended to keep that one skill maxxed, it's an improvement.
> The combat bonuses compensate for the 8 lost Favored Enemy points. More importantly, by not tying to specific creature types, there's less of a headache for the DM (if you make the bad guys the Ranger's types, he dominates, otherwise it's a useless ability).
> The miscellaneous bonuses balance the lost spells. Frankly, I'd much rather have Darkvision, Tremorsense, immunity to fatigue, the alignment immunity, and the dimdoor ability instead of the Ranger's spell list, but YMMV.
> And, finally, it reduces multiclassing XP headaches. Since you only need at most three Ranger levels to qualify, you can be a Ranger 3/Barbarian 2/Rogue 2/HW X without worrying about which class is favored. Someone who intended to take the rest of their levels as a Ranger, on the other hand, would probably end up with a penalty.
 
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If you haven't roleplayed going to areas then you wouldn't exactly be a "Horizon Walker" would he?
One approach to this is to always have a story for what's going on between sessions. In games I've played, characters rarely spend all their time in one endless dungeon. They have time off between adventures, when they're assumed to try new things, pursue their professions, spend time with their families, et cetera. (A note on the last bit: why do so many PCs seem to be family-less? They can't all be orphans and bachelors.) I probably won't take "desert" for my Horizon Walker, but she's quite the traveler, and I could send her off to travel through the desert whenever she has downtime. Similarly, she hasn't been in a swamp for an adventure yet, but she grew up on the edge of a marsh... in fact, all her Horizon Walker terrains are also places she spent at least some time in before first level.
 

~Johnny~ said:
(A note on the last bit: why do so many PCs seem to be family-less? They can't all be orphans and bachelors.)
Whenever I take the time to come up with family members, the DM sees that as a license to have them kidnapped/eaten/transformed into slugs/held as ransom/tortured/arrested/starved/slaughtered/whatever. I've found it's not worth the hassle.

Heck, giving a character a last name is usually a sure sign that they're going to die before reaching 3rd level.
 

Whenever I take the time to come up with family members, the DM sees that as a license to have them kidnapped/eaten/transformed into slugs/held as ransom/tortured/arrested/starved/slaughtered/whatever.
Haha, I know what you mean. But hey, I get more of a kick out of rescuing my kid sister than some randomly generated peasant girl.
 

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