Plane Sailing said:
Since an empowered shocking grasp would only average 26 damage as a touch attack, and an augmented dissipating touch would only do 5d6.
This seems vastly overpowered (and I imagine that I'd see a lot of psywars using it - I know that Piratecats psywar does).
Glancing at the normal Empathic Transfer, I'd think that hostile empathic transfer would be more balanced if it was similarly 1d10hp per pp, so the base power would transfer 3d10hp, and this could be augmented up to 5d10hp (and benefit from maximise power and so forth).
Empathic Transfer is not D10 per PP. It starts at 2D10 for 3 PP (or about 4 points per PP) and maxes at 10D10 for 7 PP (or 8 points per PP).
Vigor is 5 points per PP.
Neither of these require you to be damaged in order to use it. Plus, neither of these tend to put you in harms way.
Starting at 5th level, the average hit points of a Psion with 14 Con are:
5 24 = 5 per PP
6 28.5 < 6 per PP
7 33 < 7 per PP
8 37.5 < 8 per PP
9 42 < 9 per PP
10 46.5 < 10 per PP
11 51 = 10 per PP
So, a Psion tends to never get the full 10 per PP until 11th level and then rarely. This is the (typical) max damage this can do at these levels (shy of an Amulet of Health or Bear's Endurance cast on the Psion) and usually the damage is considerably less, both because the Psion typically has less damage than this and because opponents can save.
Granted, it is more useful for a PsyWar (who might have 10 more hit points at level 5 and 20 more at level 10) and could get full advantage out of it by level 8, but then again, PsyWars tend to be relatively wimpy using DC save powers against others to begin with (their main DC ability score Wisdom tends to be kind of low compared to spell casters and other psions since they need Str, Dex, Con; so the DC tends to be lower). And, there is the entire drop weapon, use power, pick up weapon issue for PsyWars that use weapon and heavy shield. So, this tends to work better for certain concept (e.g. two handed weapon) PsyWars.
Sure, this power can be more offensive than most other offensive touch attacks, but at the same time, you cannot use it all (or even most) of the time. Most of the time, especially for a Psion (who tends to not take a lot of damage), using it is a waste of an action. And, this power typically puts its users in harms way.
Another balancing factor for this is that it is a Telepath power. The core Telepath powers tend to be wimpy compared to powers of other Psions. So for Psions to get this, you need to use up a feat or be a Telepath.
Finally, the DC of this power does not increase when you augment it like other psionic powers. At higher levels, most of your opponents will save against this if you are a PsyWar (fewer if you are a Psion).
On paper, it looks like a great power. In the game (as PC has stated), the utility is less due to psionic characters tending to have high ACs and other advantages which tend to minimize how often this can be used. And, out of 4 Psions in our game, none of them have ever taken this power (course, we have never had a PsyWar in our game).
This power is overrated.