But how?My thesis is that 5E, PF2E, and other games are, in total,too crunchy to provide a good dungeon crawling experience. That was pretty clear from the OP forward.
A typical 5E Dungeon is like:
DM: Dungeon room five is a square dusty room with some rubble fallen from the ceiling. One wooden door in the far wall.
Player: I roll a check...got a 33....anything cool or interesting in the room?
DM: Nope!
So how is that too crunchy?
The dungeon in 5E is very much: encounter something and roll past it. Was there a 5E Dungeonscape book I missed?