D&D General "Hot Take": Fear is a bad motivator


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Nope - I-as-player choose to have my character do this seemingly-suicidal action. However, I-as-player also expressly deny permission for my character's death.

Now where are we? Yeah, that's right - degenerate-land. :)

Like any other concept, this requires player buy in.

Refusal to buy in to one of the central concepts of a campaign means you are not a good fit for that particular campaign.
 

How do you know that?


How do you know that?

You seem extremely confident you can actually do this. I'm...really, really not. There really are some things that just can't be done by a single person, or even a handful of people, no matter how heroic they become. The only way they could do that is if they had the powers of gods, which...isn't going to happen in my games. Hence why I asked what I did; you seem to be of the idea that the players have infinite time, infinite resources, infinite re-tries. They don't.

Again: You are literally saying that the only way for someone to suffer a true setback is to be Killed Off For Real. Why? Why is it removing death means you can ALWAYS have infinite re-tries? You can't. I won't let you, not at my table. Rationality doesn't permit it. I'll support any genuine interests my players have, but "I get to keep trying forever, so I always succeed eventually" isn't a genuine interest. It's very clearly degenerate.
In a game with wishes and gods, eventually you are going to become powerful enough to do something about it. I don't need to have the power of a god, when eventually I'm going to be powerful enough that one will listen and/or owe me a favor for saving their temple or even their religion during some adventure when I'm 20th level. Or maybe I'll figure out a way to make an artifact that can do it and quest for what that takes. Or...

If the DM is acting in good faith and not just arbitrarily shutting down ways to solve the problem, then eventually I will be able to solve it. In a game with no PC death, there isn't even death by old age to stop me.

It's also not a true setback. True temporary setbacks can happen all the time. Permanent setbacks are what I'm talking about. Without the risk of permanent death, I can be sure that setbacks, even severe ones, are temporary. The DM would literally have to become adversarial to stop me, and I consider adversarial play by a DM to be bad faith.
 

I can't die? Great! I jump into the lava flow and swim across to the other side so I can get away from my pursuers; I'm +4 on swim checks. Tomorrow I'll walk out into the bay and just keep walking underwater, like the skeleton pirates in Black Pearl, till I get to Waterdeep - I can't drown and it's way cheaper than hiring a ship; never mind good luck to anyone who wants to follow me. Oh, and I guess I never need to eat or drink again, right, 'cause I can't starve or die of thirst.

Sorry, that's degenerate all day long.

You tell me I can't die and you just broke your own game beyond any hope of repair.

I'm talking about stuff that should have an absolute zero probability of working but that, absent any possibility of my dying, works anyway if I'm of a mind to do it.

Here's how I would respond to that as a DM:

DM: Lanefan, when as a group we decided characters wouldn't die, we didn't mean to make this into Looney Tunes. If you really want your character to die, I'll follow through, but also don't expect me to invest in the story of background of your characters.
 

In a game with wishes and gods, eventually you are going to become powerful enough to do something about it. I don't need to have the power of a god, when eventually I'm going to be powerful enough that one will listen and/or owe me a favor for saving their temple or even their religion during some adventure when I'm 20th level. Or maybe I'll figure out a way to make an artifact that can do it and quest for what that takes. Or...

If the DM is acting in good faith and not just arbitrarily shutting down ways to solve the problem, then eventually I will be able to solve it. In a game with no PC death, there isn't even death by old age to stop me.

It's also not a true setback. True temporary setbacks can happen all the time. Permanent setbacks are what I'm talking about. Without the risk of permanent death, I can be sure that setbacks, even severe ones, are temporary. The DM would literally have to become adversarial to stop me, and I consider adversarial play by a DM to be bad faith.
Nobody is claiming player characters will not age and die. This is really taking the argument to silly places. During adventures player characters will not meet their ends through a series of bad dice rolls, bad luck or that one uninformed bad decision. Even at 20th level, they are not gods, and just like most groups will probably quit playing long before then anyway. In games with death there are still going to be characters who can potentially reach 20th level too, so don't they get to undo all their mistakes as well? There's been epic play in DnD for decades. If you are now saying it's inevitable that player characters will achieve these high levels, I haven't seen this as any more common than in more deadly games. And even if a group found a powerful artifact or cajoled a deity into bending to their will and reversed an event from back in 3rd level, I'm thinking Flashpoint. There will be consequences, big unknowable consequences. And this would be entirely logical, not an adversarial move by the GM.

Finally, why are the naysayers assuming that player characters are going to run around acting like jerks? Once more, if your character leaps into the lava in my game, that character dies, because the player is not playing but just being deliberately disruptive.
 

Nobody is claiming player characters will not age and die. This is really taking the argument to silly places. During adventures player characters will not meet their ends through a series of bad dice rolls, bad luck or that one uninformed bad decision.
That was just a bit of hyperbole on my part to illustrate the point. It's not going to take anywhere near old age to achieve 20th level and those things I mentioned.
Even at 20th level, they are not gods, and just like most groups will probably quit playing long before then anyway. In games with death there are still going to be characters who can potentially reach 20th level too, so don't they get to undo all their mistakes as well?
IF they make it there, yes. It's the "if" that makes all the difference. If you can't be guaranteed to get there and/or can die when you do, then true failure can happen. You might never succeed before death claims you. That potential makes all of the other setbacks possibly permanent ones, which alters the feel of the game considerably.
And even if a group found a powerful artifact or cajoled a deity into bending to their will and reversed an event from back in 3rd level, I'm thinking Flashpoint. There will be consequences, big unknowable consequences.
Sure! And that's part of the fun. Consequences are part of game play starting from the first moment of the first session. We're not discussing consequences, though. We're discussing setbacks and failures, which even though are consequences, don't comprise the entire set of what consequences are. All A = B, but not all B = A.
Finally, why are the naysayers assuming that player characters are going to run around acting like jerks? Once more, if your character leaps into the lava in my game, that character dies, because the player is not playing but just being deliberately disruptive.
Please don't include me in that. I told @Lanefan that doing that would constitute a player decision to have his PC die.
 


With all the exaggeration and misrepresenting the OP's point that's going around, maybe we could not for just this one thread?

Or maybe every thread forever? That'd be fine too.
Did you want to respond to any other part of that post, or just the part that avoids any real issues being discussed?
 

Did you want to respond to any other part of that post, or just the part that avoids any real issues being discussed?
I just want to cut down on the weeds in the conversation right now. All this useless hyperbole and outrage gets in the way of the actual arguments and causes people to rabbit off after arguments that shouldn't be taken seriously.
 

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