TaranTheWanderer
Legend
I have a book (Grimm Tales)where you can cast as much as you want but casting spells is deadly:
You cast a spell and you take 1d8/ spell level in CON Damage.
To be a good caster, you need several feats(I forget the names of the feats but):
This was D20 modern Chassis so you got lots of feats and you had to invest in being a wizard and you could only find spells while adventuring. Nonetheless, I like this system of 'Spell Fatigue' much better. I feel there would be a way to make it work in 5e. Obviously, as written above couldn't work in 5e, but I feel there could be a way where spellcasting slowly wears you down.
You cast a spell and you take 1d8/ spell level in CON Damage.
To be a good caster, you need several feats(I forget the names of the feats but):
- FEAT 1: lets you reduce damage equal to your spellcasting modifier: so 16 INT would reduce damage by 3 on each d6 rolled
- FEAT 2: Makes the Damage Strength instead of Con (so it weakens you physically, but won't kill you
- FEAT 3: reduces the damage from a d8 to a d6 then take it again to reduce to a d4. If I remember, there's always a chance where you take a minimum of 1 damage, even if you Stat is higher than the dice.
This was D20 modern Chassis so you got lots of feats and you had to invest in being a wizard and you could only find spells while adventuring. Nonetheless, I like this system of 'Spell Fatigue' much better. I feel there would be a way to make it work in 5e. Obviously, as written above couldn't work in 5e, but I feel there could be a way where spellcasting slowly wears you down.