D&D 5E (2014) Hotel Artemis movie idea as a 1-shot?

rgoodbb

Adventurer
I have just watched the movie Hotel Artemis again (which I really love) and think it could be made into a fabulous 1-shot D&D adventure.

I have collated all the ideas of NPC’s, Secrets, wounds etc. And would start the PC’s as Monstrous races staff of the medical clinic to patch up bad guys and keep them from killing each other. But how should I actually run it as a DM? Should there be a clock mechanic involved Etc. Should it be more freeform until the manager turns up?

I like the idea as staff for the players to choose a loose role: Medic, Security, Cook, Cleaner of all the blood, Maître d' etc.

Any thoughts out there?
 

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My first thought would be to run it in Outgunned: World of Killers.

I do think, generally speaking, this kind of story works better with escalating stakes, which a clock definitely helps with. If you want the players to fool around a bit before things get serious, just have the first stage be very low stakes until an important NPC presses the metaphorical button and things get more dangerous and the clock starts going in earnest.

I'd leave it a little looser than deciding which character is responsible for raising the stakes, etc., lest you just end up forcing players to reenact a movie they could just watch on their own. I'd try to have multiple NPCs that could potentially fit in each role in the story and let the chaos monsters players end up deciding how it goes.
 

It could be done as a 5e game with more standard stuff. It is a closed dungeon with several loops of rooms and NPCs. It could be a hospital in a city or more like the movie with being an adventurers place. There could be other adventuring groups with friend or foe thoughts to the PCs. A few setpiece rooms might be good to have on hand.
 

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