Endur
First Post
While the power of the Abyss floods Kripp's body and his form mutates, his brain is filled with strange, chaotic visions.
Kripp learns one of the greatest secrets of his cult, that the Lord of All That Swims in Darkness is held prisoner in a fortress on the surface world. The Lord can still grant spells to his followers, but he can not escape the bindings, and only the holiest of holy warriors can open the final seal.
Kripp sees a vision of the future and sees the holy warrior destined to open the final seal. A warrior from the surface world, known as the Axebane, and famed across the sword coast for his deeds of valor in the area around Baldur's Gate. A warrior who wields the Sword of Heroes, Carsomyr, and wears the legendary helm and armor of Balduran himself.
The vision (and the mutations) end when Kripp realizes that when the human opens the final seal, it won't be to free the Lord of All that Swims in Darkness, it will be to destroy Kripp's Lord once and for all.
Kripp learns one of the greatest secrets of his cult, that the Lord of All That Swims in Darkness is held prisoner in a fortress on the surface world. The Lord can still grant spells to his followers, but he can not escape the bindings, and only the holiest of holy warriors can open the final seal.
Kripp sees a vision of the future and sees the holy warrior destined to open the final seal. A warrior from the surface world, known as the Axebane, and famed across the sword coast for his deeds of valor in the area around Baldur's Gate. A warrior who wields the Sword of Heroes, Carsomyr, and wears the legendary helm and armor of Balduran himself.
The vision (and the mutations) end when Kripp realizes that when the human opens the final seal, it won't be to free the Lord of All that Swims in Darkness, it will be to destroy Kripp's Lord once and for all.