House Millithor in COSQ: part 3

Wiggling around in his grip Carcelon marshalls her will as she grabs her unholy symbol and shoves it in Kieran's face;

"How dare you assault a priestess, unhand me you pitiful wretch!" Carcelon shouts at him, backing her words with a surge of negative energy, rebuking Kieran.
 

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OoC:Bloop? Sorry folks, hehehe How far down is it? Could my Control Water spell be used to clear away a dry spot to see if any of them (allies or enemies) were clinging for life (or undeath,as the case may be) at the bottom etc...or could it be used to raise survivors back up?

IC
Kripp moves to the edge of the Chasm,peering down, looking for any signs of the Bugbear or Narcelia.
 

As Kripp looks down into the darkness, he thinks the swiftly flowing river is somewhere between 60 and 120 feet below him. No idea how deep it is. He does not see anyone swimming on the surface of the river.

Also, drow higher up in the chasm are firing crossbows at you. At least five bolts have bounced off your shield, armor, or the ground near you. Luckily your armor is thick enough to prevent the drow poison from penetrating your skin and entering your blood stream (or at least it seems thick enough so far).

Kripp could use Control Water to clear away a dry spot, but you are not exactly sure where they would have landed, so you'll have to make a guess.

You could also jump in the river yourself and go looking for your allies.
 

Endur said:
As Kripp looks down into the darkness, he thinks the swiftly flowing river is somewhere between 60 and 120 feet below him. No idea how deep it is. He does not see anyone swimming on the surface of the river.

Also, drow higher up in the chasm are firing crossbows at you. At least five bolts have bounced off your shield, armor, or the ground near you. Luckily your armor is thick enough to prevent the drow poison from penetrating your skin and entering your blood stream (or at least it seems thick enough so far).

Kripp could use Control Water to clear away a dry spot, but you are not exactly sure where they would have landed, so you'll have to make a guess.

You could also jump in the river yourself and go looking for your allies.

OoC:Option C please...

IC

Kripp casts Control Water <Lower version,standard action>, leaping over the side <M-E Action> and saying to himself 'Coming to save you,is Kripp, Goblin-Big!', <Swim +9, although I'm most likely going to be walking instead>.

OoC:When kripp hits the water <damage?>, he will sink and look about for the Goblin-Big or Narcelia <Spot +15>, hoping that they notice as he make s a grand gesture of Controlling the water to have it clear away a spot for them to do their silly land-living-not-drowning-thing>.
 

Initiative Round 4
Bebiliths 24: Two Bebiliths hangind in the web filled chasm destroy a 10' section of the stone wall
Vampires 23: Leonon grapples and pins Kilcif and extends his fangs and prepares to feed on the bugbear. Another vampire grapples Narcelia. Kiernan grapples Carcelon, but is unable to pin her. The two Driders kneel.
Dariel 22: Dariel does 27 points of damage to Quth-Maren #1.
Kripp 21: Kripp creates a huge wave of water (Rushing Waters) that blasts Kilcif, Narcelia, two of the male drow vampires, and the two drider vampires out into the web-filled chasm and into the underground river. The two bebiliths are also blasted off their webs and fall into the underground river.
Kilcif 19: falling, afraid, swimming for his life.
Matron Ki'Willis: 15: rebukes three of the Quth-Maren who surround here
Carcelon 11: Carcelon attempts to break the grapple by rebuking the Vampire.
Narcelia 6: Falls and Swims for her life.
Seven remaining Quth-Maren 5: Three attack the Matron, the other four are rebuked. The acidic blows from the Quth-Maren inflict horrible wounds upon the Matron, burning parts of her flesh away and inflicting 36 points of damage.
Quertus: delays

Initiative Round 5
Bebiliths 24: swept away
Vampires 23: Kiernan releases Carcelon and kneels in submission, Leonon is pinned underneath Kilcif, others swept away
Dariel 22: Dariel kills Quth-Maren #1 and inflicts 13 points on #2.
Kripp 21: casts lower water and then jumps down (-24 points from jumping)
Kilcif 19: bleeding to death, stabilizes at -7 while pinning a vampire
Matron Ki'Willis: 15: screams at the Quth-Maren who punched her in the face and inflicts 31 points of damage on Quth-Maren #2.

Status:
Carcelon: no damage
Dariel: -23
Drider #1: 1/3 damage (rebuked), in the river
Drider #2: 1/3 damage (rebuked), in the river
Dorina: -80, vaporized
Kiernan: no damage, rebuked
Laranen: 1/3 damage, in the river
Kilcif: -83, bleeding to death -7 hp, 4 negative levels, in the river
Ki'Willis: -57
Kripp: -24
Leonon: -20
Marckarius: dead
Narcelia: -53 real -5 subdual, swept away
Quertus: no damage
Quth-Maren #1: dead
Quth-Maren #2: -45
Quth-Maren #3-6:-1 (#4-6 are rebuked)
Quth-Maren #7:dead
Quth-Maren #8: no damage (rebuked)

Carcelon 11:
Narcelia 6: Swept away.
Six remaining Quth-Maren 5: Four are rebuked
Quertus 3
 
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Quertus flies to near the chasm, but keeping safe from the croosbow-drow above (that shot Kripp). He casts Magic Missile at Quth-Maren #2.
 

OoC:Can I still control the water? Is is a standard action or...?
If so, Kripp would move to Kiclif and grab him (move) and then release the spell or control,whichever is most feasible, so as to cover the vamp once more.
If not, Kripp will move up and cast Cure Serious Wounds on Kiclif.
 

Initiative Round 4 (cont)
Quertus 3: fires a magic missile at Quth-Maren #2 for 14 points of damage.

Initiative Round 5
Bebiliths 24: swept away
Vampires 23: Kiernan releases Carcelon and kneels in submission, Leonon is pinned underneath Kilcif, others swept away
Dariel 22: Dariel kills Quth-Maren #1 and inflicts 13 points on #2.
Kripp 21: casts lower water and then jumps down (-24 points from jumping)
Kilcif 19: bleeding to death, stabilizes at -7 while pinning a vampire
Matron Ki'Willis: 15: screams at the Quth-Maren who punched her in the face and inflicts 31 points of damage on Quth-Maren #2.
Carcelon 11: Attacks Quth-Maren #2 and does 10 points of damage, destroying Quth-Maren #2.
Five remaining Quth-Maren 5: Four are rebuked. Quth Maren #3 attacks the Matron and inflicts four points of damage.
Quertus 3: Casts Magic Missile on Quth-Maren #3, inflicting 14 points of damage.
Round 6
Bebiliths 24: swept away
Vampires 23: Leonon turns to gaseous form and rises in the chasm.
Dariel 22: Dariel inflicts 32 points on Quth-Maren #3 with five deadly strikes.
Kripp 21: casts cure serious wounds on Kilcif, curing 20 hit points
Kilcif 19: is laying in a puddle, alive and aware.
Matron Ki'Willis: 15: inflicts 27 points of damage on Quth-Maren #3, destroying her.

All remaining undead in the entrance area are rebuked (Kiernan Morcane the vampire, 4 Quth-Maren).

Status:
Bebiliths: Swept Away
Carcelon: no damage
Dariel: -23
Drider #1: 2/3 damage (rebuked), in the river
Drider #2: 2/3 damage (rebuked), in the river
Dorina: -80, vaporized
Kiernan: no damage, rebuked
Laranen: 2/3 damage, in the river
Kilcif: -63, 4 negative levels, in a puddle
Ki'Willis: -58
Kripp: -24
Leonon: -20
Marckarius: dead
Narcelia: -53 real -5 subdual, swept away
Quertus: no damage
Quth-Maren #1-#3, #7: destroyed
Quth-Maren #4-6, #8:rebuked

Round 6 (continued)
Carcelon 11:
Quertus 3:
 

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