House Millithor in the City of the Spider Queen PCs & NPCs

Grivak the Goblin


"Someday I'll be the Great Goblin."


Goblin with dirty yellow-brown skin and dingy clothing
height: 3' 2"
weight: 40 pounds
Last seen: Swallowed by a Giant Constrictor Snake summoned by Quertus and taken to the Abyss to be digested.

languages: common, elf(drow), goblin, undercommon

Rogue level 9
Str 10, Dex 18, Con 14, Int 14, Wis 8, Chr 8
HP: 48
ac: 14 (no armor, up to ac 19 with expertise)
initiative: +8
Move: 30'
possessions: none (once had a silver coin, a dagger, a hammer, and a poisoned needle)
skills:
hide +20, move silently +20, ride +10, listen + 10, spot + 10, search +10, craft traps +5, alchemy +3, Knowledge Local: +3, Knowledge Geography: +3, Knowledge Nobility & Royalty +3, Knowledge History +3, sense motive +10, diplomacy +5, bluff +10, intimidate +5, tumble +10, sleight of hand +10, survival +5

feats: Combat Expertise, Improved Feint, Weapon Finesse, Improved Initiative
Uncanny Dodge, Sneak Attack: +5d6 damage
1 attack: dagger: to hit: +10; damage 1d3 + sneak attack
full attack: dagger +10/+5; damage 1d3 + sneak attack
fort: +5, reflex +10, will: +2


"Yes! I am ready to be Great Goblin! Me! Me!"
 
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Carcelon Millithor, Second Daughter, Clr 15

Code:
[B]Name:[/B] Carcelon Millithor
[B]Class:[/B] Cleric
[B]Race:[/B] Drow
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CE
[B]Deity:[/B] Lolth

[B]Str:[/B] 14 +2 (6p)                      [B]Level:[/B] 15       [B]XP:[/B] 
[B]Dex:[/B] 20 +5 (6p, +2 Race, +4 Enh)     [B]BAB:[/B] +11        [B]HP:[/B] 79 (15d8+15)
[B]Con:[/B] 12 +1 (6p, -2 Race)             [B]Grapple:[/B] +13     
[B]Int:[/B] 14 +2 (4p, +2 Race)             [B]Speed:[/B] 30'       
[B]Wis:[/B] 23 +6 (6p, +3 Lvl,  +6 Enh)     [B]Init:[/B] +9       
[B]Cha:[/B] 14 +2 (4p, +2 Race)             [B]ACP:[/B] -1 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10     +8   +0    +5    +0    +0    +3    26
[B]Touch:[/B] 18              [B]Flatfooted:[/B] 21

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      9    +1    +5    +15
[B]Ref:[/B]                       5    +5    +5    +15
[B]Will:[/B]                      9    +6    +5    +20 (+2 vs Spells or SP)

[B]Weapon                  Attack   Damage      Critical[/B]
C.I. Rapier +3          (M)+18   d6+5         18x2


Skills 72(68)		Rnk	Stat	Mod	Total
  Balance		 0*	 +5	 -1	  +4
  Bluff			 8 	 +2		 +10
  Climb			 0*	 +2	 -1	  +1
  Concentration 	 9	 +1		 +10
  Disguise		 8	 +2	 +2	 +12
  Diplomacy		 8	 +2	 +2	 +12
  Hide			 0	 +5	 +4	 +10
  Jump			 0*	 +2	 -1	  +1
  Kn(Arcana)		 8	 +2		 +10	 		  
  Kn(Religion)		 8	 +2		 +10
  Move Silent		 0*	 +5	 +4	 +10
  Ride			 2*	 +5		  +7
  Sense Motive           3.5*    +4               +7	 		  
  Spellcraft		 8	 +2		 +10
  Swim			 0*	 +2	 -2**	  +0 

*Cross-class skill
**3.5 Swim penalty is ACP x2		  

Languages:  Abyssal, Elf, Drow Sign, Undercommon

Racial Abilities:
  Dancing Lights  1/day
  Darkenss	  1/day
  Faerie Fire	  1/day
  Immune to Sleep spells/effects
  Darkvision 120'
  Light Blindness

Class Features
  Rebuke Undead (5/day)
  Bluff, Disguise, Hide are class skills (Trickery Domain)
  Blind Fight Feat (Darkness Domain)

Feats
  Expertise
  Improved Initiative
  Point Blank Shot
  Precise Shot
  Weapon Finesse  

Spells/Day	0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
		6   7   7   6   5   5   4   2   1 (Plus Domain)

Domains:  Darkness, Trickery

Spells Memmed	0			1			2
		Detect Magic		Divine Favor		Lesser Restoration
		Detect Poison					Remove Paralysis
                                                                (D) Invisibility
									
		3			4			5
		Bestow Curse		Cure Critical Wounds	Greater Command
		Cure Serious Wounds     Death Ward              Flame Strike
                Dispel Magic            Sending                 Slay Living
                Magic Circle v. Good    Spell Immunity          Summon V
                Pro: Energy             Restoration             True Seeing
                Searing Light           (D)                     (D)
                (D)

                6                       7                       8
                Greater Dispel          Blasphemy               Summon VIII
                Geas                    Scrying, Greater        (D) Poly Any Object
                Heal                    (D)
                Undeath to Death
                (D)Mislead                                      
				
			

Personal Equipment:

Weapons / Armor:				
  Cold Iron Rapier +3                       18,320gp
  Scourge of Fangs (3 heads)
    HP: 11  AC: 17  Init: +3
    Atk: +5/+5/+5 d2-2  F/R/W 0/3/0
    SA:  -4 to Atk/Skil/AbilityChk/Saves
         Fort DC19 for 1/2 
  Mithral Breastplate +3                    13,350gp

Wondrous Items:
  Circlet of Blasting, Major                23,760gp
  Elven Boots	                             2,500gp
  Elven Cloak of Resistance +5              30,000gp
  Gloves of Dex +4                          16,000gp
  House Insignia                             5,400gp	
    Levitate 3/day
    Message  3/day
  Pearl of Power (Two Spells)               70,000gp
  Periapt of Wisdom +6                      36,000gp
  Prayer Bead of Healing                     9,000gp
  Prayer Bead of Karma                      20,000gp
  Ring of Protection +3                     18,000gp
  Rod of Viscid Globs                        6,000gp

Wands:
  Cure Light Wounds (48)                       720gp

Scrolls:                                     
  Heal	                                     1,650gp   
  Invis Purge  x2                              750gp
  Silence      x4                              600gp   	

Potions:                                     
  Alter Self    x2                             600gp
  Exp. Retreat  x3                             150gp
  Oil of Bless Weapon x5                       250gp

Non-magical:
  Backpack o' Travel Gear                        2gp
    Bedroll                                      1sp
    Blanket                                      5sp
    Scrollcase                                   1gp
    Trail Rations x7                            35sp 
    50' Silk Rope                               10gp
    Waterskin     x2                             2gp
    Explorers Outfit                             

  Nobles Outfit                                 75gp
    Signet Ring                                  5gp
    Asst. Jewelry, 150gp                       150gp
  Spell Component Pouch                          5gp
  Silver Unholy Symbol                          25gp

  Diamond Dust                               2,500gp
  Ointment for [i]True Seeing[/i] x4                1,000gp

  Platinum Trade Bar (500gp) x22            11,000gp
 
  PP 108  GP  89  SP  19

Total:                                     290,000gp
 
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Narcelia Millithor, Elder Daughter of House Millithor, Cleric 14

NARCELIA CURRENTLY is screwed
+1 studded leather armor: +4 AC; -1 ACP; 15% arcane spell failure; 20#
+1 buckler: +2 AC; -1 ACP; 5% arcane spell failure; 5#

AC: 10 base + 4 armor + 2 shield + 3 Dex = 19 (Touch: 13, Flat-Footed: 16)
Move Silently: 5 ranks + 2 ability = +7

Silver Dagger +1 (flaming, or flaming burst): 1d4+3; 19-20/x2; 1#
Rapier +1: 1d6+3; 18-20/x2; 2#

--

Class & Level: Cleric 14
Race: Drow
Alignment: CE
Deity: Lolth
Size: M
Age: 171
Gender: F
Height: 4'10"
Weight: 90 lbs.
Eyes: Red
Hair: Long, white
Skin: Ebony

Str: 14 (+2)
Dex: 16 (+3)
Con: 10 (+0)
Int: 14 (+2)
Wis: 20 (+5)
Cha: 10 (+0)

HP: 60 (14d8+0)
Speed: 30'
AC: 20 (Touch: 13, Flat-Footed: 17)
Initiative: +3
BAB: +10/+5 (+12/+7 melee, +13/+8 ranged)
Grapple: +12
Fort: +9
Ref: +7
Will: +14 (+16 v. spells and spell-like abilities)

Racial Abilities
SR 11 + level: 25
Darkvision 120'
1/day of Dancing Lights, Darkness, Faerie Fire
Immune to sleep
Automatic search for hidden doors within 5'
Light Blindness 1 round
-1 to all attacks, saves, and skills in light
Proficient with hand crossbow, light crossbow, long sword

Class Skills
Concentration: 5 ranks + 0 ability = +5
Diplomacy: 6 ranks + 0 ability = +6
Heal: 6 ranks + 5 ability = +11
K/Arcana: 5 ranks + 2 ability = +7
K/Religion: 17 ranks + 2 ability = +19
Spellcraft: 17 ranks + 2 ability = +19

Non-Class Skills
Hide: 5 ranks + 2 ability = +4
Listen: 2 racial + 5 ability = +6
Move Silently: 5 ranks + 2 ability + 10 armor = +17
Search: 2 racial + 2 ability = +3
Spot: 2 racial + 5 ability = +6
Swim: 1 rank + 2 ability = +2
Wilderness Lore: 1 rank + 5 ability = +5

Languages
Undercommon, Elven, Drow Sign Language, Abyssal

Feats
Blind Fighting (Darkness domain), Weapon Focus: Longsword, Lightning Reflexes (Drow domain), Iron Will, Combat Casting, Extra Turning, Endurance

Turnings per day (Rebuke Undead): 7

Domains: Darkness, Drow
Spells per Level:
0th: 6
1st: 5 + 2 bonus + 1 domain = 8
2nd: 5 + 1 bonus + 1 domain = 7
3rd: 4 + 1 bonus + 1 domain = 6
4th: 4 + 1 bonus + 1 domain = 6
5th: 3 + 1 bonus + 1 domain = 5
6th: 3 + 1 bonus + 1 domain = 5
7th: 2 + 1 bonus + 1 domain = 4

Spells Left
1: Cloak of Dark Power
2: Clairaudience/Clairvoyance
3: Blacklight
4: Armor of Darkness
5: Darkbolt & Spiderform

Equipment (none)
Backpack
Rations for ten days
Bedroll
Grappling Hook
50' of silk rope
Cleric vestments

Magic Items (none)

House Insignia: Levitate & Message 3/day each

Boots of Elvenkind: +10 Move Silently. 1#

Cloak of Elvenkind: +10 Hide. 1#

Scourge of Fangs (2 heads): Tiny Construct, HD 2d10, HP 11, Init +3, AC 17, Atk +5 melee, dmg 1d2 -2 + Pain, SA Pain, Fort 0, Ref +3, Will 0
Str 6, Dex 17, Wis 11, Chr 1, Int -, Con -, Pain: Fort DC 19. If fail, -4 to all attack rolls, skill checks, ability checks, and saving throws. If pass, -2 the die rolls. Considered a supernatural poison for saving throw purposes.

The carapace: scale mail armor like pure black chitinous spider carapace that encloses Narcelia to the neck; +4 armor with "Silent Move." Cost: 25.2k

Gloves of Arrow Snaring. Cost: 4k

Pearl of Power Level 2 & Pearl of Power Level 5. Total cost: 29k

Nightchill: hilt of black jade, blade of nevermelting ice; +2 frost longsword. Cost: 18.315k
Scabbard of Keen Edges

Amber Spider Amulet: Amber nugget on gold chain holds a normal sized spider. When broken, it releases a Large Monstrous Spider. 1 use. Cost: 0.7k

Figurine of Wondrous Power: Jet Spider; Gargantuan Monstrous Spider usable 3 times per month for up to 24 hours each time. Cost: 20k

Brooch of Shielding. Cost: 1.5k
Amulet of Natural Armor +1. Cost: 2k
Scarab, golembane (any golem). Cost: 2.5k

Carpet of Flying
Dust of Disappearance
Dust of Illusion
Handy Haversack
Wand of Web: 50 charges left
Wand of Darkness: 50 charges left

GP: 28k
 
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Matron Mother Ki'Willis Millithor
Undead (Revenant) Female FR Elf(Drow)
Cleric 15
Alignment: CE
HD: 15d12
HP: 97
Initiative: +2
Speed: 30
AC:10+2+3(ring)+5(chain shirt)=20
BAB:+11/+6/+1
Melee AB: +13/+8/+3
Ranged AB: +13/+8/+3
Spell Resistance 26
Fortitude Save:14
Will Save:17
Reflex Save:14

Stats:
Strength 14, Mod: +2
Dexterity 15, Mod: +2
Constitution -
Intelligence 16, Mod: +3
Wisdom 17, Mod: +3 (19 for spellcasting), Mod: +4
Charisma 20, Mod: +5, (24 w/necklace), Mod: +7

Skills:90 points.......ranks, abilitymod, item, special. Total.
Diplomacy:.............+18+7+2=.............................+27
Knowledge Religion:..+18+3=................................+21
Bluff:.....................+07(14)+7+2=.......................+16
Sense Motive:.........+18+3+0+2(Cosmo)=..............+23
Spell Craft:.............+14+3=................................+17
Concentration:........+15+0=................................+15
Move Silently:.........+0+2+10=.............................+12
Hide:.....................+0+2=....................................+2

Languages: Elven, Undercommon, Drow Sign Language, Abyssal, Infernal

Feats:
Blind-fight (Darkness Domain)
Lightning Reflexes (Drow Domain)
(1st Level)Empower Spell
(3rd Level)Cosmopolitan(Sense Motive)
(6th Level)Leadership
(9th Level)Spellcasting Prodigy
(12th level)Smooth Talk
(15th level)Spell Penetration

Drow Racial Abilities from the FRCS:
+2 Dex, +2 Int, +2 Chr, -2 con. SR = 11 + level (26). Darkvision 120'. Spell Abilities 1/day: Dancing Lights, Darkness, Faerie Fire. +2 on will saves vs. spells and spell like abilities.

Revenant Racial Abilities:
Vengeful Strike (Ex): +1d10 melee damage vs. Irae T’sarran.
Paralyzing Glare(Ex): Irae must make a will save dc 10 + half Ki’Willis levels + chr modifier or be paralyzed for 2-8 rounds when they first meet.
DR: 5/+1
Fast Healing: 3
Turning Immunity: Immune to turning by clerics or Paladins
Immune to acid, cold, gas, electricity, and polymorph
Find the Guilty (Ex): So long as Irae and Ki’Willis are on the same plane, Ki’Willis can sense exactly where Irae is.
Usual undead traits

Cleric Abilities:
Rebuke Undead: 3 remaining, +9 on turning checks (cha +7, Kn(rel) +2) Domains: Darkness and Drow

Spells
Caster Level 15, 17 against Spell Resistance
0th:
Detect Poison, Read Magicx2
1st:
Doom, Protection from Good, Cause Fear, Divine Favor
2nd:
Augury, Desecrate, Zone of Truth, Invisibility
3rd:
Locate Object, Magic Circle Against Good, Contagion, Phantom Steed (Spider), Suggestion, Cure Serious Wounds
4th:
Chaos Hammer, Control Water, Discern Lies, Tongues
5th:
Dispel Good, Greater Command, Insect Plague, Spiderform
6th:
Anti-life Shell, Prying eyes
7th:
Blasphemy
9th:
Wail of the Banshee


Equipment:

Boots of Elvenkind

Bracelet of Arachnida (As the cloak, silver adorned with an onyx spider) 6750

Ring of Sustenance: 2500 gp.

Cloak of Resistance+5: 25000 gp,

Necklace of Charisma +4 (fine, mithral chain choker) 16500

Belt of Health +6: 36000 gp (currently worn by Quertus)

Spider Mask 7750 gp

Hat of Disguise: 1800 gp

House Insignia: Levitate 3/day (caster level 3) Message 3/day (caster level 3, only to another who has a House Insignia) Shield 3/day, Hold Person 3/day, Comprehend Languages 3/day, and Web 3/day (all caster level 3).

Scourge of Fangs 4 heads Snake Head stats Tiny Construct, HD 2d10, HP 11, Init +3, AC 17, Atk +5 melee, dmg 1d2 -2 + Pain, SA Pain, Fort 0, Ref +3, Will 0
Str 6, Dex 17, Wis 11, Chr 1, Int -, Con -,
Pain: Fort DC 19. If fail, -4 to all attack rolls, skill checks, ability checks, and saving throws. If pass, -2 the die rolls. Considered a supernatural poison for saving throw purposes.

Rod of the Viper 19,000gp

2 Vibrant, purple, prism ioun stones (store 6 spell levels each) 2*12,000

2 Neutralize Poison Potions 2*750

3 Cure Moderate Wounds Potions 3*300

3 Fly Potions 3*750

1 scroll, 4 spells: 5,2,3,2 (1800)
5th level: Spider Form
2nd level: Clairaudience/Clairvoyance
3rd level: Phantom Steed
2nd level: Summon Swarm
1 scroll, 3 spells: 2,5,1 (1300)
2nd level: Blindness/Deafness
5th level: Insect Plague
1st level: Cloak of Dark Power
1 scroll, 6 spells: 1,2,5,4,3,5 (3500)
1st level: Obscuring Mist
2nd level: Summon Swarm
4th level: Armor of Darkness
3rd level: Blacklight
5th level: Spider Form

Pearl of Power II
Pearl of Power III
Pearl of Power IV

Spiderfang Dagger +1 Dagger (11,782gp), move through a web at half speed (by cutting web strands), 1/day create a web, 1/day create a 10' square of cobwebs that grant one half concealment and do 2-8 points of acid damage to anyone that collapses the cobwebs.

4 Doses Drow Sleep Poison

Ring of Protection +3 18000

Noble outfit 75

Jewelry 500gp

Shirt (alternating links of mithral and adamantine) (+5 to AC total)
weight=15pounds 2500gp

Driftdisc with flight 30’ speed, Dispel Magic 1/day. Detect Lies 1/day.

Cephalometer: A headband of Illithid manufacture, allowing its owner to Mind Probe, Feeblemind or Dominate the subject who wears it 1/day.

Sarduel's Ruby Slippers: Dimension Door ?/day.

Coins:
Platinum 100
Gold 2450

____________________________

Party wealth: 36'000 gp, mostly in coins.
-20'000 to Kripp.
+90'000 from the sale of SM-loot.
-1'000 to Earth Elemental

105'000 gp.

Wand of CLW*8: 750*8= 6000 gp, cl 1
Portable Hole*2: 20'000*2= 40'000 gp, cl 12
Create Greater Undead (caster level 18): 4000 gp

Sarduel's Robes
 
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Kileif “the Cunning”: Male/Bugbear/Mercenary

Character Name: Kilcif “the Cunning”
Character Race: Bugbear
Character Classes: Humanoid 3/Barbarian 4/Ranger 4/ Rogue 4
Alignment: Chaotic Evil
Deity: Hruggek

Gender: Male
Age: 15
Height: 7’2
Weight: 429
Eyes: Red Beady
Hair: Dingy Brown
Skin: Yellowish Brown

Character Level: 15
Level Adjustment: +1
Effective Character Level: 16

Known Languages: Common, Undercommon, Dwarven, Goblin, Draconian, and Surface Elven
-------------------------------------------------------

Strength: 20 +5 (6 points, +4 racial, level 4/8 bonus) 28 Magical +8
Dexterity: 16 +3 (6 points, +2 racial)
Constitution: 14 +2 (4 points, +2 racial) 18 Magical +4
Intelligence: 14 +2 (6 points)
Wisdom: 13 +1 (4 points, level 12)
Charisma: 5 –3 (-1 points)

Point Buy: 25
Bold: After magical enchantment
-------------------------------------------------------

Hit Dice: 7d8, 4d12, 4d6 + 60
Hit Points: 130
Armor Class: 24 [ BASE (10) + ARMOR (7) + DEX (3) + SHIELD (3) + NATURAL ARMOR (3) + DEFLECTION (1)]
Flatfooted Armor Class: 24
Touch Attack Armor Class: 14
Damage Resistance: -/-
Total AC Penalty: -1
Spell Resistance: 0

-----------------------------

Armor Worn: +2 Shadow and Silent Moves Mithral Breastplate (15700 GP)
Armor Check Penalty: -1
Maximum DEX bonus: 5
Armor Type: Light
Weight: 15 lbs.

Shield Used: Mithral Large Shield +1
Armor Check Penalty: 0
Maximum DEX bonus: NA
Weight: 7.5 lbs.

Notes:
-------------------------------------------------------

Save vs. Fortitude: 15 [BASE (10) + CON MOD (4) + CLOAK (1)]
Save vs. Reflex: 16 [BASE (12) + DEX MOD (3) + CLOAK (1)]
Save vs. Will: 6 [BASE (4) + WIS MOD (1) + CLOAK (1)]

Special Save Notes:
Cloak of Resistance +1
Trap Sense +2
-------------------------------------------------------

Initiative Modifier: +7 [Improved Initiative]
Base Attack Bonus: +13 / +8 / +3

Melee Attack Bonus: +21 / +16 / +11
Ranged Attack Bonus: +16 / +11 / +6

-------------------------------------------------------

Weapons:
Morningstar +2 Attacks: +22 / +17 / +12 / 1d8 +10 / x2 / Bludgeoning and Piercing / 6 lbs. (8308 GP)

Oath Bow, Composite (Mighty +4) Longbow +2 Attacks: +17/ +12 / +7 / 1d8 +6 / x3 / Piercing / 3 lbs. (25900 GP)

Weapon weight: 21 lbs.
-------------------------------------------------------

Feats
Alertness (1st)
Diehard (2nd)
Improved Initiative (3rd)
Weapon Focus: Composite Longbow (4th)
Weapon Focus: Morningstar (5th)

Skills:

Name/Total Mod (Ability) ** # Ranks taken
*Balance /5 (DEX +3)2
Disable Device /8 (INT +2)6
Handle Animal /3 (CHA –3)6
Heal /7 (WIS)6
Hide* /16 /21 (DEX +3)13
Intimidate /5 (CHA –3)8
Knowledge; Nature /6 (INT +2)4
Listen /15 (WIS +1)12 [Alertness]
Move Slightly* /15/20 (DEX +3)8 [Bugbear]
Open Locks /7 (DEX +3)4
Search /14 (INT +2)12
*Sleight of Hand /5 (DEX +3)2
Sense Motive /9 (WIS +1)8
Spot /16 (WIS +1)13 [Alertness]
Survival /13 (WIS +1)12
*Tumble /4 (DEX +3)1

* Armor Check Penalty Applies
Bold: Magical Enhancement
[CC] Cross Class Skill

-------------------------------------------------------
Special Abilities
Darkvision 60 ft (Bugbear)
+3 Natural Armor (Bugbear)
+4 Move Silently (Bugbear)
Scent {Bugbear}
Trap Finding (Rogue)
Sneak Attack 2d6 (Rogue)
Envision (Rogue)
Fast Movement (Barbarian)
Rage 2/ Day (Barbarian)
Uncanny Dodge (Barbarian)
Trap Sense +2 (Barbarian, Rogue)
Track (Ranger)
Wild Empathy (Ranger)
Favored Enemy: Dragon (Ranger)
Combat Style: Archery (Ranger)
Endurance (Ranger)
Uncanny Dodge (Rogue)

-------------------------------------------------------

Equipment & Gear:
Belt Potion, Masterwork; 1 lb. (60 GP)
…Potion, Cure Light Wounds x4; nil lbs. (200 GP)
Quiver of Ehlonna; 2 lbs. (1800 GP)
…60 Arrows; 3 lbs. (3 GP)
Heward’s Handy Haversack, 5 lbs. (2000 GP)
…Thieves’ tools, Masterwork; 2 lbs. (100 GP)
…Explorer’s outfit; 8 lbs. (10 GP)
…Healer’s Kit; 1 lbs. (50 GP)
…Manacles, Masterworks; 2 lbs. (50 GP)
…Bedroll, 5 lbs. (1 SP)
…Blanket, winter; 3 lbs. (5 SP)
…Chalk, x5; assorted colors; lbs. (5 CP)
…Whetstone x2; 2 lbs. (4 CP)
…Waterskin, x2; 2 lbs. (2 GP)
…Oil, flask x3; 3 lbs. (3 SP)
…Shovel; 8 lbs. (2 GP)
…Grappling hook; 4 lbs. (1 GP)
…Rope Silk, 50 ft; 5 lb. (10 GP)
… Immovable Rod x2; 10 lbs. (10000 GP)
Pouch, belt; 1 lbs. (1 GP)
…+1 Dagger
… Ring of Substance (2500)
Backpack; 2 lbs. (2 GP)

Magical Item Slots
Head:
Eyes:
Neck: Amulet of Health +4 (CON +4) nil lbs. (16000 GP)
Torso:
Robe/Armor:
Waist: Belt of Giant Strength, (STR +6) 1 lbs. (36,000 GP)
Clock/cape/mantle: Elven Cloak of Resistance +1
Arms:
Hands:
Ring Left Hand: Unknown Ring; nil lbs. (?)
Ring Right Hand: Ring of Protection +1 nil lbs. (2500)
Feet: Boots of Striding and Springing; 1 lbs. (5500 GP)

EQUIPMENT WEIGHT: 69 lbs.
ARMOR WEIGHT: 15 lbs.
WEAPON WEIGHT: 9 lbs.
TOTAL WEIGHT: 93 lbs.

Carrying Capacity 26 STR Light: up to 306 lb. Medium: 307-613 lb. Heavy: 614-920 lbs.

-------------------------------------------------------

Money:
PP: 42
GP: 871
SP: 10
CP: 1
-------------------------------------------------------

Base Speed: 40 feet 50 feet


Spells:
None

Appearance
xxxx.

Personality
xxxx.

Background:
Kilcif the Cunning is a very dangerous individual that makes his living with his weapons prowess, wits, and skills. Even those in need of his unique services find him hard to deal with as his not someone anyone would hire based upon his personality as he’s a very gruff, ill tempered, cruel and borderline sadistic. Even with is bad attitude his wide range of skills, he has been hired from everything from bounty hunting and assassination to thievery and dungeon crawls, have brought him many coins and even some fame over his career. Kilcif's cete, a bugbear tribe or clan, is long dead and forgotten cause they harassed there neighbors one to many times. Its been rumored that Kilcif sold his cete location to the highest bidder, and while this is speculation as no one knows for sure besides Kilcif and he never talks about it is quite possible true as his fellow race despises him from some unspoken ill and his greed for coins is legendary, even for a bugbear. Even as the last member of his cete, Kilcif has dumped his tribal name in favor of his self-appointed nickname Kilcif “The Cunning”.

If the above example shows Kilcif instincts for survival, cunning, and skills it also shows a “man” of few allies and hundreds of enemies. Even with his more regular and powerful customers Kilcif would be hard pressed to be able to consider them allies an any “favors” asked would not be welcome and their “friendship” would not come freely or cheaply. Primarily among these customers are Klauth, whom Kilcif has done egg snatches for, and Laral of Mantol Derith, who he hunted down people in debt or people who have offended him in general. The only ally that Kilcif truly has is a small nomadic tribe of humans that makes its home the Evermoors and the hills in the area west of it. He saved this tribe’s livestock from a savage and especially organized pack of ogres. Though he was paid, and paid well, the tribe considers him a tribe hero and tribe member. This does nothing but baffle him. This hero warship leave a bad taste in the back of Kilcif mouth as he doesn’t like anyone to depend upon him nor does he like anyone to depend upon him. Also this hero warship had down nothing to promote goodness or love to Kilcif as he finds their friendship and their adoration to be a major annoyance and he’s unlikely to ever go there again yet alone ask the for a favor. Kilcif is a complete loner that considers no one his friend and trusts no one but part of his payment for his actions was a young maiden from the tribe, not that unusual for the tribe that is accustomed to given their daughters away as they can lead to a high population that can’t be supported. Kilcif was baffled by this act but was unable to give up Airezil, the young maiden, because of his greedy nature. Though Kilcif treats her poorly Airezil is completely loyal to Kilcif finding her appointment to be one of importance and honor. Airezil might be Kilcif only true friend in the world, though he finds even the thought of friendship to be one of annoyance. Usually when staying in towns for long periods of time Kilcif will find a job for Airezil. From bar wench to ditch digger she has done everything and anything that will make Kilcif a few coppers richer. Though he usually tries to find a place her at a place that her attractiveness can lead to more money, such as a tavern where the tips can add up quickly. Airezil find nothing wrong with this and is a diligent worker at whatever is asked of her.

Of Kilcif’s hundreds of enemies, the powerful Greyshadow family of surface elves, known for their strong warriors, rank among the top of the list as the Greyshadows have posted many bounties based upon Kilcif's description after the death of one of their more beloved sons, Alkin, but so far the bugbear heads brought to the family have been from the wrong body. Not only did Kilcif kill one of their sons destined for greatness but he also stole a family heirloom, Oath Slayer, a magical composite longbow. This bow is one of Kilcif most prized possessions and one that he has dedicated himself to using this remarkable bow with skill and procession.
 
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Reftael Jerritrel (weapon master of the drow in Mantol Derith)
12th level Fighter, Drow
last seen in the Arena of Maermydra

Str 15 +2 = 17
Dex 18 +2 =20
Con 10
Int 15
Wis 10
Chr 12
HP: 65

Single Attack: primary +19
Full Attacks (5): primary +15/+10/+5 secondary +15/+10
Damage primary: d8 +9 + d6 flame
Damage secondary: d8 +8 + d6 acid
AC: 24
SR: 23
Fort: 8
Will: 4
Reflex: 9


Feats: Dodge, Mobility, Spring Attack, Weapon Focus Long Sword, Weapon Specialization Long Sword, Greater Weapon Focus Long Sword, Improved Critical Long Sword, 2 Weapon Fighting, Improved 2 Weapon Fighting, 2 Weapon Defense, Power Attack, Greater Weapon Specialization Long Sword.

Magic Items
+2 Flaming Longsword (right hand)
+2 Acidic Longsword (left hand)

+3 Mithril Chain Shirt
Belt of Giant Strength: +2 to Strength
Gauntlets of Dexterity: +2 to Dexterity
Elven Cloak
Elven Boots
 

Drizzt Do’Urden, level 27 Ranger
Epic Ranger
Elf(drow)
Alignment: Chaotic Good
Renegade Son of Menzoberanzan
Hero of Icewind Dale and the North
Friend of Mithril Hall



Regular Feats: 7: Improved Initiative, Daylight Adaptation(FRCS), Twin Sword Style(FRCS), Weapon Focus: Scimitar, Improved Critical: Scimitar, Power Attack, Quickdraw
Ranger virtual feats: two weapon fighting, improved 2wf, greater 2wf; track, endurance

Epic Feats:
Bane of Enemies
Death of Enemies
Dire Charge
Perfect Two Weapon Fighting
Two-Weapon Rend


Str 13
Dex 25
Con 15
Int 17
Wis 17
Chr 14

HP: 166
AC: 30 (32 vs. one opponent)
Initiative: +11

Skill Ranks (doesn’t include characteristic bonuses):
Survival: 30
Balance 10
Climb 15
Handle Animal 15
Hide 20
Jump 15
Knowledge Nature 10
Listen 30
Move Silently 20
Ride 10
Search 20
Spot 30
Use Rope 5
Tumble 10
Sense Motive 5
Diplomacy 5


Favored Enemies: Demons, Giants, Orcs, Goblinoids, Drow, Dragons, Humans.
Demons: +6, Dragons: +4, Drow: +6, Giants: +4
Goblinoids, Humans, Orcs: +2

IcingDeath: +10 Icy Blast Dread Demonslayer Holy Power Silver Scimitar, Fire Immunity
Twinkle: +10 Defending Scimitar
+10 Mithril ChainShirt

Bracers of the Blinding Strike: worn on the ankles, equivalent to Boots of Speed

Animal Companion: The black panther Guenhwyvar, a friend and loyal companion to Drizzt. Guen, an outsider, understands Elven (drow), Common, and Undercommon. Leopard stats with +12 Hit Dice, +14 AC, +6 Str, Int 11, SR 32. Extra feats and skills for increased hit dice.


Full Attack: 4 attacks with IcingDeath and 4 attacks with Twinkle
IcingDeath: +35/+30/+25/+20. Damage 1-6 +special +11 + favored enemy bonus + holy + demonbane
Twinkle: +35/+30/+25/+20. Damage 1-6 + 10 + favored enemy bonus.
Saving throws
Fort +16
Reflex +22
Will +12

edit: upgraded Drizzt's weapons to epic power
 
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A comment on Divine Beings

Its unlikely that the PCs are going to go plane hopping and encounter Deities and DemiGods.

But, just in case, my basic philosophy on Divine Beings:

Gods and DemiGods: Using the FR rules, although I've given the Divine beings some modification for the Epic Level Handbook (i.e. epic feats, some Gods have more than 20 levels in a class, etc.).

ArchDevils and DemonLords: Follow the basic rules in the Book of Vile Darkness, except that their individual stats have been modified because of Divine Ranks and added some Epic Level feats.

Divine Rank 5: Asmodeous
Divine Rank 4: Demogorgon, Graz'zt, Orcus
Divine Rank 3: Baalzebul, Mephistopheles
Divine Rank 2: Dispater, Mammon, Yeenoghu
Divine Rank 1: Baphomet, Belial, Geryon, Juiblex, Levistus, Moloch
Divine Rank 0: Bel, Fierna, Hag Countess, Zariel

Note that the Demon Lords and ArchDevils with Divine Rank 1 or higher can grant spells to clerics that worship them.
 
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