House Millithor in the City of the Spider Queen

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Do it or do not do it, it matters little to me.

Torellan moves as if totally unaffected by the tirade his mother just went upon. He watches for a little while being careful then his attention starts to wander.
 

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Quertus pretends to be studying the coin all the time the ruckus goes around, as he has no intention in saying anything that would probably piss off the Matron. He's actually glad that others caused the commotion, and slips the coin to a small bag hanging from his belt (Bag of Holding) and assumes (and hopes) that Matron either forgot about it or doesn't care. Less explaining for him to do.

Well, in theory we could get the beholder to fear us enough to get it not to attack us on sight, if we appear powerful enough. But that's a theory I don't want to test personally.

Quertus will take traveling position from somewhere middle, possibly near the goblins. He keeps eye on Grivak, as this seems to be all too interested in the coin and might get some crazy ideas.
 
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Traveling through the Underdark

The survivors of House Millithor travel quietly out of the webbed cavern along the tunnels of the Underdark.

Most of the tunnels are natural caverns, where water has seemed through layers of limestone and formed long channels. Some of the tunnels have obviously been excavated by years of labor, perhaps from Duergar, slaves from Menzoberanzan, or other stranger creatures.

The members of House Millithor and, indeed even the goblins, travel so quietly that you can barely hear your own footsteps.

Eventually, fatigue begins to set in. The destruction of your house, the fire, the slave revolt, the frantic flight through the portal, the Spider Guardian, the Goblins, and the discovery of the Beholder. It has been a long day and there is much to meditate on. You feel Reverie calling you. You do not think you would be able to walk all the way to Mantol Derith without stopping for rest.

Up ahead is a likely looking spot, a cave that is off the main tunnel, looks cozy with some edible mushrooms growing in it, and the entrance is defendable by a single combatant.
 

Narcelia slips silently to her mothers side. She looks worried at her brothers, telling them with just her expression that she thinks they should be more carefull then talking to the matron mother. She allways tried to keep them safe from punsihments but should they insult Ki'Willis in her current stressed mood no words from her will help them out. Not to mention that the Beholder alone would be enough to worry her.
 


Ki'Willis examined their "refuge" silently. With the food and an easily defendable position. She nodded at her Patron's words. They all needed rest, that was true, and this was a good place to gather food. "Once we have all rested, we will gather food and leave for Mantol Derith. Offer up your prayers and seek your rest."

She found a quiet spot to offer up her prayers to Lloth before entering into her reverie. She gave her thanks for the continued survival and good fortune of being able to find slaves, food and shelter so quickly. She also swore that she would bring Qu'ellar Millithor to prosper once again, goddess willing. They would prove their worthiness to the Queen of the Demonweb Pits. Silence or no, she would not break from her faith. In her mind, the goddess was testing them, and so far, they were doing very well indeed.

Food, shelter, avoidance of a beholder, and slaves had already been obtained, and after their reverie, they would continue on to Mantol Derith. These were things to be thankful for, and positive signs in her eyes. When the Matron finally prepared for reverie, it was with her rod in her right hand and her left on the snakewhip. She did not trust the goblins in the least.
 

Finally, some rest. It was about time... Dariel whispers to Krecil: "When you need your sleep, wake me."

Dariel looks for a little spot to place his bedroll and gets to sleep right away, taking some time in advance of staying up later.
 

Quertus awakes from his thoughts, tries to get other's attention by coughing notably and tries to spot a good place for his attempt. If he finds one, he casts a spell, conjuring a small stone cottage.

Bah. I'm definetly not sleeping on a stone floor.

OOC: Looking for the 20ft*20ft*10ft space that Leomund's Secure Shelter needs, and if found, casting it.
 

Quertus chants and moves his fingers and magical forces cause the walls of the cavern to shift. The stone itself melts and flows to create a small building of Drow Design. Eight comfortable beds are brought into being for the nobles of House Millithor and a deep pit with a grate over it has been provided for the goblin slaves.

The windows are covered with a strong web that will keep out intruders, but allow a sentry to keep watch and even fire a hand crossbow at an enemy if necessary. The door is protected by a powerful enchantment and only someone who wears the insignia of House Millithor can open the door.

The watches pass uneventfully, with nothing of any note other than the sentries occasionally being forced to shoot a bat that comes too close.

While Quertus meditates, he receives a series of visions of the past of the worn coin in his bag.

An Illithid wearing clothing with arcane symbols in the Underdark(one distinctive symbol in particular is a red star contained within a purple circle). The Illithid is looking down at a table full of shiny newly minted coins. Gathering some of the coins in a bag, he hands the bag to a human standing nearby.

Several days later, the human passes the coin to a halfling standing behind a bar in a small village on the surface world.

Several days later, the halfling is listening to an elderly human speak. “You were right to be concerned. I can’t make out the shapes inscribed on this coin, but it radiates a strong magical aura of abjuration magic. After casting some divinations, I’ve determined that this coin is intended to protect the possessor from mental control. It increases your will power so that you can resist any compulsion spells cast upon you.”

Several nights later, the halfling is running down a narrow alleyway and hiding himself in a barrel. Packs of Illithids and thralls are moving freely through the village. One Illithid stops before the barrel and uses its tentacles to remove the halfling’s brain.

Several months later, a Kobold scavenges the ruined town and finds the coin. He gives it in tribute to the leader of his tribe, a powerful fire-breathing Dragon.

The coin spends centuries in a sea of precious metals and gems as a part of the Dragon’s Hoard.

Dwarves attack and slay the Dragon. With his dying breath, the Dragon takes his revenge upon his slayers by pronouncing the curse of Dragon Greed. The Dwarves pay no heed to the Dragon’s words and split up his hoard (after some bloodshed to reduce the number of splits).

Weeks later, you see a Dwarf all alone in the Underdark, sitting upon a pile of coins.

One hundred years later, you see a strange Reptilian creature sitting upon the same pile of coins, in the same position.

The strange Reptilian creature is killed by a flight of poisoned crossbow bolts from a horde of goblins. The goblins waste no time in seizing its coins. After some bloodshed, all of the coins are taken by an extremely large and fat goblin.

Months later, you see Grivak sneak into a room. An extremely large and fat goblin is sleeping on a bed of coins. Grivak steals a single coin from the room and flees.


Quertus awakens abruptly from reverie with the thought that the coin in his pouch bears the curse of Dragon Greed. The curse might not affect one of Quertus’s magical training and willpower, but if the visions were true, the great goblin and possibly Grivak are under the curse.

After the members of House Millithor leave reverie and exit the dwelling, Quertus chants and waves his hand and the stone walls of the Dwelling melt and the cavern returns to its original form.

The members of House Millithor and their goblin slaves continue on their trek through the Underdark. Occasionally passing tunnels with tracks, you do not encounter any creatures other than vermin or small animals (bats, centipedes, rats, spiders, etc.). All of the vermin and small animals except the Spiders are slain, as is the usual practice for Drow Patrols traveling through the underdark.

As you near the end of a solid day of travel, you realize you have almost reached Mantol Derith.

Ahead, the cavern widens and there are many well-worn tracks. Mantol Derith is perhaps a mile away, or less. Civilization beckons.
 

The members of House Millithor pass through an arched entrance into the Great Cavern of Mantol Derith. The sounds and smells of civilization are all around you.

The Great Cave of Mantol-Derith is a grand and natural grotto with four excavated caverns nestled in its four corners. The ceiling is a great dome reaching a height of nearly one hundred feet. Numerous stalactites and stalagmites adorn the cavern. Mushrooms, some of huge size, are scattered throughout the cavern.

The scents of many races assault your nostrils. Drow, Duergar, Shield Dwarves, Svirfnebli, Illithids, Troglydytes, Grimlocks, Quaggoths, Humans, Orcs, Goblinoids, Ogres, Trolls, and many other races can be found in the marketplace.

Runes painted on the wall in several languages give directions to the representatives of Menzoberanzan, to the representatives of Gracklstuh the City of Blades, to “Laral’s of Skullport”, and to a campground for independent merchants. A huge, garish looking facility with many lights must be “Laral’s of Skullport.” The sign for “Laral’s of Skullport” indicates rooms, food, and every kind of entertainment you desire is available at “Laral’s.”

Independent merchants have setup stalls in the middle of the cavern and wholesale deals are conducted by the official representatives of the Menzoberanzan and Gracklstugh in their respective quarters of the cavern. Cages are everywhere in evidence, for slave trading is a common practice in Mantol-Derith, although many of the cages are empty. Animals of all kinds are also for sale, including Riding Lizards, Trained Tarantulas, and many exotic species.

Ahead, you see all manner of beings engaged in negotiations and trade. You even see surface worlders, four humans wearing red robes and trying to persuade a black horse with a black horn coming out of its forehead to move in the general direction of the Menzoberanzan trading quarter.

The largest commotion seems to be around a Duergar near the entrance to the Gracklstugh quarter. A Duergar is standing on a wooden platform and holding up an steel axe over his head. A crowd of over 100 humaniods is gathered around platform, including Goblinoids, Illithids, Ogres, Drow, Shield Dwarves, and many, many Duergar. The Duergar is speaking very fast in undercommon, “I hear 300 from the Ogre with the purple glove, do I hear 4? Do I hear 400? Going once? I have 350 from the Troglydyte with the green cloak. 350 going once. 350 going twice. 400 from the Illithid Master Klaxeon. 400 going once! 400 going twice!”

Because of the commotion around the auction, nobody seems to have paid any attention to you yet.

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