FireLance said:Could be both. It will work for some groups, but not for others. That's the case for most rules, right?![]()
Quartz said:On further thought, it seems to render the Item Creation feats useless, which nerfs the wizard significantly.
But the rule does not interact with the game mechanics or the characters themselves.transcendation said:Some posters commented that my "house rule" pertaining to movement and the campaign's scope wasn't really a house rule, but just a style of gaming.
I beg to differ. By making scope and availability an official rule, you make it player-enforceable. So it may go something like this:
Lord Tirian said:But the rule does not interact with the game mechanics or the characters themselves.
Usually, I see "house rule" as a change to the written game mechanics, the rules of the game itself (as they govern the resolution of actions in-game).
Your rule is what I'd call "table rule", it doesn't change anything about the characters in-game, but something about our conduct "at the table".
I guess it's a bit of different terminology.
Asmor said:That's basically what the RPGA does. The only difference is that expendable items-- everything from wands to arrows to rations to tanglefoot bags-- cost 5 times as much, to make up for the fact that the player can freely refresh at the beginning of each adventure.