One of the problems with higher level play is the prevalence of powers and monster abilities that result in Dazed or Stunned conditions.
PC's hate it. DM's hate it. They're annoying and result in combats getting longer.
Critical Hits mentioned this in their blog entry today:
Critical Hits » 2009 Retrospective on 4e: The Reality of the Relationship
Now, the comments seem to suggest that we can't 'change' this in 4e. I'm not sure they're right, and a possible solution is also in the comments.
Change Dazed and Stunned to:
Dazed - Lose a minor action
- Grants combat advantage
- -2 to attack rolls/skill checks
- no immediate actions
Stunned - Only get one action.
- Grants combat advantage
- -2 to attack rolls/skill checks
- Weakened
- no immediate actions
- let go of Grabbed enemies.
Another option for Dazed is to lose a move action or a standard action.
Comments?
PC's hate it. DM's hate it. They're annoying and result in combats getting longer.
Critical Hits mentioned this in their blog entry today:
Critical Hits » 2009 Retrospective on 4e: The Reality of the Relationship
Now, the comments seem to suggest that we can't 'change' this in 4e. I'm not sure they're right, and a possible solution is also in the comments.
Change Dazed and Stunned to:
Dazed - Lose a minor action
- Grants combat advantage
- -2 to attack rolls/skill checks
- no immediate actions
Stunned - Only get one action.
- Grants combat advantage
- -2 to attack rolls/skill checks
- Weakened
- no immediate actions
- let go of Grabbed enemies.
Another option for Dazed is to lose a move action or a standard action.
Comments?
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