Glad the Scottsman helped -- my wife, born of MacRae stock, will be so proud that I helped make this paragon of pugilism more effective.
Not to hijack the thread, but I was thinking more about that feat possibility, the feat that lets you stack your damage to get over the threshold, and I was wondering if people thought it would be too powerful. I was considering the following:
Possibility: Can only be used on nonlethal attacks. Honestly, I don't see why it couldn't be used for lethal attacks, but I'd worry about every ogre in the world taking this feat.
Possibility: Dex pre-requisite. This gets over the Ogre problem -- not many ogres have a Dex of 13. So if I added this, maybe I could let it work for lethal attacks as well.
Possibility: Penalty on all attacks. Something like a -2 on all attacks for that round, since you ARE trying to cluster your hits rather than hit wherever you can. People would complain about the stacking -2 with Two-Weapon fighting, but really, it's gonna let them take out bad guys right and left, so I'm fine with a penalty.
Possibility: Not all damage stacks. This makes the feat a ton weaker, but if the feat read "Every additional hit adds half its damage to the most damaging hit you made" rather than "All damage stacks," there'd be a lot less concern about it getting too powerful. I dunno. That's a lot more math, though. It could just be, "Every additional hit adds +2 to the effective damage of your first or most damaging hit for purposes of hitting the Massive Damage Threshold."
Possibility: No Power Attacking. This seems somewhat arbitrary to me, and while I don't want the feat to get too powerful, I also don't see why someone shouldn't be able to suffer a penalty on his attacks from two-weaponing, another penalty on his attacks from power-attacking, and a THIRD penalty on his attacks from using this feat (if I use the penalty-to-hit rule) and stand a chance of just utterly clobbering someone.
Thoughts? Thanks for the help.
-Tacky