BookTenTiger
He / Him
Here's an idea one of my players and I came up with:
When a combatant misses with a melee weapon attack, there is still an effect, based on the damage type.
Bludgeoning: create a 5-ft circle of rough terrain.
Piercing: Gain +1 to AC until the start of your next turn (this effect does not stack).
Slashing: Reduce the target's AC by 1 until the start of your next turn (this effect does stack).
These are just some random ideas based on the narrative of attacking with these weapons. A warhammer will crack the ground, a rapier can be raised for defense, and axe can catch an opponent's shield.
Maybe there should be more effects, not necessarily tied to damage type? For example, all axes could reduce AC, while all swords grant an AC bonus.
Some weapons could have special miss features, like a Reach weapon allowing a 5 ft. movement as a reaction on a miss.
What could be some other fun effects on a miss? And could this be applied to ranged weapons as well?
When a combatant misses with a melee weapon attack, there is still an effect, based on the damage type.
Bludgeoning: create a 5-ft circle of rough terrain.
Piercing: Gain +1 to AC until the start of your next turn (this effect does not stack).
Slashing: Reduce the target's AC by 1 until the start of your next turn (this effect does stack).
These are just some random ideas based on the narrative of attacking with these weapons. A warhammer will crack the ground, a rapier can be raised for defense, and axe can catch an opponent's shield.
Maybe there should be more effects, not necessarily tied to damage type? For example, all axes could reduce AC, while all swords grant an AC bonus.
Some weapons could have special miss features, like a Reach weapon allowing a 5 ft. movement as a reaction on a miss.
What could be some other fun effects on a miss? And could this be applied to ranged weapons as well?