FourthBear
First Post
I think that asking PCs to select a number of background and flavor skills unrelated to standard adventuring sounds like a good idea. I will note that having a number on your character sheet for a skill is not at all the same as being mechanically meaningful. I think that the skill has to actually be called upon during the game and that the die roll have some meaningful impact. Having Perform: Snappy Dresser +12 may be nice, but if you never roll for it or get any feeling that in the game what you roll matters then it's not really mechanically meaningful.
I would suggest just writing down a selection of hobbies, skills and interests in the character background. If they come up in play, it sounds as though in 4e it will be pretty easy to improvise a reasonable number (there being only three major categories of skill: Untrained, Trained and Focused). If a skill comes up often enough that its being rolled frequently and meaningfully, then I would consider that perhaps it should be on the campaign's official skill list.
I would suggest just writing down a selection of hobbies, skills and interests in the character background. If they come up in play, it sounds as though in 4e it will be pretty easy to improvise a reasonable number (there being only three major categories of skill: Untrained, Trained and Focused). If a skill comes up often enough that its being rolled frequently and meaningfully, then I would consider that perhaps it should be on the campaign's official skill list.