FadedC said:Well the real question seems to be why have skill ranks at all when their are no mechanics for what those skill ranks actually mean. There are no calligraphy skill check charts to give you an idea of how significant 2 ranks actually are. Do we really need to know that a peasant has +8 farming when the DM essentially has to makeup what that actually means?
Some DMS like to throw in random uses for players skills so they don't feel like they wasted all those points on underwater basket weaving. But often it's extremely obvious that the "obstacle" only existed to be automatically solved by that skill, and if the player didn't have that skill in the first place then the party would have never needed it.
This is true in all but the most purely simulationist games. Every DM I know partially tailors the game to the players. If there's a player who invested heavily in diplomacy, there will be a recalcitrant king to convince of something. If a player is a trap-disabling rogue, there will be traps to disable. If a player is a cleric with Extra Turning, there'll be Extra Undead. Etc.
In a Hero System game set in a Shadowrun-esque universe, I wanted to play a vampire-hunting ex-Jesuit. When the game was first imagined, it didn't have vampires. After I built my character, it did.
Or in my current game (see .sig), i didn't plan to include warforged, but a player had a character concept she wanted to try out, so I wrote my own warforged fluff and added them in. In the process, I made some decisions which shaped the world for the better. So it goes.
The important thing, to my mind, is that there exist mechanics to support player choices. If the player thinks being a master smith (or a barely-competent poet) is an important part of their character, then, this should be --- MUST BE -- more than a scrawled line of flavor text somewhere on the back of the page, to be handwaved away in the unlikely event it comes up. "Yeah, yeah, you reforge the Sword That Was Broken. Whatever. Now, let's see if Fingers can disarm the trap! I've got 15 pages of modifiers to apply for THAT!"