StreamOfTheSky
Adventurer
The best first step for more dynamic combat is to implement the 3E tumble DCs. The single greatest thing Paizo did to encourage static stand-still slugfests is how they butcherered those rules.
Even with Combat Reflexes, you don't get to do more than one attack for moving through threatened space:
Yeah, I disliked the idea of making tumble opposed in the way they did. I did a breakdown before (possibly on these boards), but it's current format doesn't make sense.
Have you looked at Trailblazer's Combat Reaction rules? They replace AoO's with a set of varied minor actions that are largely based on your BAB. I'd call them dynamic (and simple). It gives the players options when it's not their turn, and improves the noncasting classes as well.Any suggestions?
I think it was back in Pathfinder beta where I argued against changing this at all from 3e. At least BAB + Dex makes sense, if you insist on changing it to an opposed check at all.Strength modifier - How does strength help you "catch" the person tumbling off guard? I can see the correlation between the attack roll and strength, but that already applies when they actually act on the attack of opportunity. What about strength makes you react quick enough to interfere with someone's tumbling and get that AoO? I'm just not seeing it.
Size modifiers - This is similar to Strength. Being big helps with being pushed around, or forced to move or do something you didn't want, etc.
How it helps your reflexes to hit someone flipping past you, I'm not sure. Typically, size modifiers include a REDUCTION in Dexterity, so I'm not seeing this "big people are harder to tumble past" business. Most aspects of being hard to get by are already inherent in the space they take up and their threatened range.
Bonuses to AC - This is what clinches it for me. CMD is clearly talking about defending yourself against some kind of special attack, since bonuses or penalties to AC are modifiers to your CMD score.
If someone is moving past you and trying their darndest to avoid you in the first place, how does being able to avoid that person help you in stopping them from avoiding you?
It's antithesis to the very concept of tumbling past someone.
I don't know why people are afraid of letting PCs getting into position in combat. Scratch that.. letting PCs that decide to focus on getting into positions and who's abilities depend on that from getting into position in combat...
Long story short: People feel the big stupid fighter not being able to control the space around him, even when he has no class features to do so and doesn't feel the need to expend feats or skill points towards that effect, is less of a man or something. His only purpose is to stand in the way as a big unmoving meat wall and anything (nonmagical...these folks never have an issue with magic doing whatever) that bypasses that is evil and must be nerfed/banned.