I just had one of the longest combats, and it's not even done! Here's how a Druid can really clean house.
The druid is part of some Defilers, a group of blight magic users who are destroying a forest (Though she's not a blightmagic user, but is totally nuts). The PCs want to know where her leader is, and needs to put her down.
11th level Druid vs. 10th level Illusionist, 10th level cleric, 6th level rogue/1 sor half silver dragon, 4th level ranger/3 fighter nat. werewolf (my PNCP).
Surprise round: She is hit with a shortbow arrow, a quarrel, and a maxed out MM. She gets knocked down a good amount of HPs. She fell down, and touched a tree, unleashing a Nature's Ramport (WotC site spell) to make a trench and a barrier the PCs had to climb through. Of course, there was spike growth on the ground, making it more difficult. This was released through a Druid Grove (Motw). I know she shouldn't have got an action, but I set it up like it was a programmed trap.
First round, the PNPC tank cuts herself out of the snare she got int on surprise round. The wizard flies toward the Druid, to zap her with his lightning wand, and the Druid's jaguar animal companion (I used tiger stats because this thing would be buff) hit him in mid air; it was holding its action. The cleric summoned a Giant Eagle, and the Rogue breathed a cone of cold on the druid, hurting her (She was at 39 from 90 points, by this point). She drinks a potion of haste, and gets out of there by casting Transport Via Plants.
Second round, there is an assassin vine in the trees that opens up an entangle (that gets no one but the eagle). Rogue deals with jaguar, mage stabs it (Since it was still clinging to him), and cleric Flamestrikes the asssassin vine. The druid cast Regenerate Serious Wounds (3 points per round of healing), and since she had a heart in her hand (the pcs walked up on her ripping the heart out of a bound drow), she bit open her hand and summoned a blood spirit. A blood spirit is like a water elemental (medium sized), but it's linked to the caster, bestowing a 'Shield other' and also healing the caster as much damage as it deals to someone else. This attacked the cleric.
PNPC rushes over to help cleric with the blood spirit, rogue knocks cat into negative HPs, wizard hits the bloodspirit with an MM, the cleric hits the blood spirit (It is now 1 hp). The Druid casts Waterball(MotW), hitting 2 pcs with 34 points of stun, one with 17, and 1 with none (Dang rogue), and summons a Shambling Mound, while moving around the battle field. This rushes up, into the fray.
Wizard is unconcious, rogue heals him with a potion, PNPC deals with shambling mound, cleric casts Prot from Evil. Druid casts a Wall of Thorns, boxing the PNPC and the cleric in with the Shambling mound, and casts Mark of Frost (BoEM) from a magic item on her (giving another +1 of Nat armor).
Wizard flies over to pepper the mound with his final MM, PNPC fights the mound (and loses her swords from 2 critical failures), cleric heals himself, rogue holds action because she heard the druid approach. Druid comes out of the woods, rogue charges, misses, the druid attacks physically, then steps back and casts Quillfire (MaoF), misses.
PNPC grabs her swords, gets an AoO (lucky damage reduction), cleric zaps it with a Searing Light and kills it. Rogue attacks her with nat. attacks, misses all. Wizard hits the druid with a Shadow Conjed Flame darts, he hits with one, does minimal damage, which kills the blood spirit. Druid steps back, hits him with the ice spear (using up her Mark of Frost), Crits on it, then smacks the rogue with a Languar (Motw), rogue fails bad.
Wizard helps PNPC and cleric out of the hedge hole, cleric heals mage, and the Rogue throws a dagger that misses horridly. Druid runs over to heal her animal companion who's near death (now at 1), and then wildshapes into a Large Bear, while glaring at the party rogue (at this point, haste has failed).
End result: She's at 73 points now, the Rogue is slowed, -4 to Str (-2 each round), the wizard is out of attack spells, and the druid is still pissed off. Session ends.
Yeah, I made some rules flubbs (I didn't know how to compute the strenght loss with Lanquar) but dang if it wasn't FUN! Scared the PCs with the blood spirite, and the fight is *hard*. This is the longest fight we've had, and the most hurt the party (collectively) has been. I'm pleased.
Just felt like sharing.
The druid is part of some Defilers, a group of blight magic users who are destroying a forest (Though she's not a blightmagic user, but is totally nuts). The PCs want to know where her leader is, and needs to put her down.
11th level Druid vs. 10th level Illusionist, 10th level cleric, 6th level rogue/1 sor half silver dragon, 4th level ranger/3 fighter nat. werewolf (my PNCP).
Surprise round: She is hit with a shortbow arrow, a quarrel, and a maxed out MM. She gets knocked down a good amount of HPs. She fell down, and touched a tree, unleashing a Nature's Ramport (WotC site spell) to make a trench and a barrier the PCs had to climb through. Of course, there was spike growth on the ground, making it more difficult. This was released through a Druid Grove (Motw). I know she shouldn't have got an action, but I set it up like it was a programmed trap.
First round, the PNPC tank cuts herself out of the snare she got int on surprise round. The wizard flies toward the Druid, to zap her with his lightning wand, and the Druid's jaguar animal companion (I used tiger stats because this thing would be buff) hit him in mid air; it was holding its action. The cleric summoned a Giant Eagle, and the Rogue breathed a cone of cold on the druid, hurting her (She was at 39 from 90 points, by this point). She drinks a potion of haste, and gets out of there by casting Transport Via Plants.
Second round, there is an assassin vine in the trees that opens up an entangle (that gets no one but the eagle). Rogue deals with jaguar, mage stabs it (Since it was still clinging to him), and cleric Flamestrikes the asssassin vine. The druid cast Regenerate Serious Wounds (3 points per round of healing), and since she had a heart in her hand (the pcs walked up on her ripping the heart out of a bound drow), she bit open her hand and summoned a blood spirit. A blood spirit is like a water elemental (medium sized), but it's linked to the caster, bestowing a 'Shield other' and also healing the caster as much damage as it deals to someone else. This attacked the cleric.
PNPC rushes over to help cleric with the blood spirit, rogue knocks cat into negative HPs, wizard hits the bloodspirit with an MM, the cleric hits the blood spirit (It is now 1 hp). The Druid casts Waterball(MotW), hitting 2 pcs with 34 points of stun, one with 17, and 1 with none (Dang rogue), and summons a Shambling Mound, while moving around the battle field. This rushes up, into the fray.
Wizard is unconcious, rogue heals him with a potion, PNPC deals with shambling mound, cleric casts Prot from Evil. Druid casts a Wall of Thorns, boxing the PNPC and the cleric in with the Shambling mound, and casts Mark of Frost (BoEM) from a magic item on her (giving another +1 of Nat armor).
Wizard flies over to pepper the mound with his final MM, PNPC fights the mound (and loses her swords from 2 critical failures), cleric heals himself, rogue holds action because she heard the druid approach. Druid comes out of the woods, rogue charges, misses, the druid attacks physically, then steps back and casts Quillfire (MaoF), misses.
PNPC grabs her swords, gets an AoO (lucky damage reduction), cleric zaps it with a Searing Light and kills it. Rogue attacks her with nat. attacks, misses all. Wizard hits the druid with a Shadow Conjed Flame darts, he hits with one, does minimal damage, which kills the blood spirit. Druid steps back, hits him with the ice spear (using up her Mark of Frost), Crits on it, then smacks the rogue with a Languar (Motw), rogue fails bad.
Wizard helps PNPC and cleric out of the hedge hole, cleric heals mage, and the Rogue throws a dagger that misses horridly. Druid runs over to heal her animal companion who's near death (now at 1), and then wildshapes into a Large Bear, while glaring at the party rogue (at this point, haste has failed).
End result: She's at 73 points now, the Rogue is slowed, -4 to Str (-2 each round), the wizard is out of attack spells, and the druid is still pissed off. Session ends.
Yeah, I made some rules flubbs (I didn't know how to compute the strenght loss with Lanquar) but dang if it wasn't FUN! Scared the PCs with the blood spirite, and the fight is *hard*. This is the longest fight we've had, and the most hurt the party (collectively) has been. I'm pleased.

Just felt like sharing.
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