evilbob
Adventurer
Is this the UA system?
http://www.d20srd.org/srd/variant/magic/spellPoints.htm
Edit: Either way, that seems like a bad system. Sorcerers get almost no advantage whatsoever (just a very few more spell points and about the same number of total castable spells), and at high levels they can fling around completely absurd numbers of upper-level spells all at once.
However, I do believe the idea of allowing prepared-spell casters only prepare the number of spells that day they should have known (with bonus spells like domains and specialty schools being extra prepared spells) is a neat idea. And removing extra damage per level seems like a good theory, but I'd have to see it in practice to see if it really needed work. It seems to me that this kind of idea already plays out: a 7th level sorcerer could cast a scorching ray for 8d6 damage, or a fireball for 7d6 damage. Sure, the scorching ray only uses a 2nd level slot instead of a 3rd, but it only hits one target vs. a 20' area. Paying 2 mana points vs. 3 doesn't really change this issue. A 3-point lightning bolt that does 10d6 at level 10 vs. a 10d6 cone of cold for 5 points is certainly a worse offender, but its still hard to judge - especially since at higher levels the 3-point lightning bolt is still only 10d6 and the cone of cold can run up to 15d6.
http://www.d20srd.org/srd/variant/magic/spellPoints.htm
Edit: Either way, that seems like a bad system. Sorcerers get almost no advantage whatsoever (just a very few more spell points and about the same number of total castable spells), and at high levels they can fling around completely absurd numbers of upper-level spells all at once.
However, I do believe the idea of allowing prepared-spell casters only prepare the number of spells that day they should have known (with bonus spells like domains and specialty schools being extra prepared spells) is a neat idea. And removing extra damage per level seems like a good theory, but I'd have to see it in practice to see if it really needed work. It seems to me that this kind of idea already plays out: a 7th level sorcerer could cast a scorching ray for 8d6 damage, or a fireball for 7d6 damage. Sure, the scorching ray only uses a 2nd level slot instead of a 3rd, but it only hits one target vs. a 20' area. Paying 2 mana points vs. 3 doesn't really change this issue. A 3-point lightning bolt that does 10d6 at level 10 vs. a 10d6 cone of cold for 5 points is certainly a worse offender, but its still hard to judge - especially since at higher levels the 3-point lightning bolt is still only 10d6 and the cone of cold can run up to 15d6.
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