evilbob
Adventurer
lolDungeonMaester said:Phff....You ruined my mana point system by making it a game stoping mechanic..I owe you nothing![]()
lolDungeonMaester said:Phff....You ruined my mana point system by making it a game stoping mechanic..I owe you nothing![]()
evilbob said:I agree on 1 and somewhat disagree on 2.
evilbob said:I think what you've done here is come close to defining a wizard. Except with fewer total spells, and the ability to move a few valences around.
Prepared spell points vs. prepared spell slots is an interesting idea, though. At the very least it would be nice to be able to sack all those unused 1st and 2nd slots to get a few more upper level casts. I've also not heard of another idea like that before...
evilbob said:Another random thought: I think the warlock class goes a long way toward proving that many spells, even when used infinite times per day, don't break the game.
evilbob said:I don't think a faster regen means a smaller pool. We've already severely - way past what I'm comfortable with - restricted a sorc's total spells per encounter. In particular I'm still worried about the BBEG-style encounters, when a sorc's ability to just "mana dump" is damn near a requirement for the class to be effective.
This is a very good point. But he's still losing multiple 6ths, 5ths, 4ths, 3rds, etc. I guess I'm just thinking about battles where I've seen a sorc throw everything, including getting down to 1st level spells (and the proverbial kitchen sink) at the enemy, and that's what it took to win. Trash mob battles may be decided by a single high level spell, but sustained, dramatic, boss battles tend to take every resource you've got. And if "every resource you've got" is 3 spells... well, you suck.Pyrex said:An 18th level Sor casting a 9th an 8th and a 7th level spell on consecutive rounds is still doing pretty good. Especially given that he can do that 10 or 12 times a day.
This is also a very good point, though.Pyrex said:If manapool and/or regen goes any higher you're reaching the point where you give the Sor their entire expected daily volley of Top and Top-1 level spells for every encounter; which is going to make them impossible to balance with other classes.
evilbob said:And there are many other ways this could be done/balanced. In fact, I'm kinda surprised I've not seen a feat like this before.
That's the same as my last example. Another fun fact: that's equivalent to the 2^(spell level) cost progression as well.Pyrex said:The last iteration I saw published was upshift 2(n-1) to get one n, or downshifting a spell gets you that many spell levels of lower level spells.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.