Ditto that.My favorite genre is Supers
But while I might enjoy high fantasy, fantasy superheroes is not my usual go-to for the genre.
Ditto that.My favorite genre is Supers
el-remmen said:I think of mechanical balance as a general neighborhood to aim for and not some kind of granular precision that can ever be achieved. Some restrictions or benefits (like slower speed or darkvision) are more about shifting the tactics between individuals and developing a group approach.
I'm not quite sure what you mean here.
I don't like fantasy superheroes as such... but the having high power characters doing good stuff works in either.Ditto that.
But while I might enjoy high fantasy, fantasy superheroes is not my usual go-to for the genre.
I guess I am also an outlier in that I kinda like swinginess.
Um, well is the idea that game balance is a lot more loosey-goosey than some people seem to think that is what you don't get, or the idea that differences between character types don't need to be balanced against each other (or even be a benefit) to provide an interesting aspect to the game? For example, smallfolk move slower than anyone else? Well, that is just something to work out a way to account for in-game - it is just another problem to solve that also makes tactical combat more interesting as you work around obstacles. . .
Gasp! (Clutched pearls) Stay away from my baby!A few examples:
I'll stop here - it's probably evident now why nobody should allow me to get too close to official D&D design
- I'm not happy with the way hit points work right now and how they increase over levels.
- I prefer armor as damage reduction to armor as hit reduction.
- Most special abilities built into class progression need to go, potentially to be replaced by a more low-key and flexible talent system
- The skill system needs to be (a bit) more refined.
- Archetypes and species that don't align with classic fantasy need to go.
- (Pseudo-)Vancian magic needs to go/be replaced by something with a clearer in-world metaphor (potentially channeling/drain).
- The swingyness of the d20 needs to be compensated, either by the skill system or by replacing it entirely (e.g. by 2d6)
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