John Crichton
First Post
This thread was inspired by something radferth posted in the most recent Are Clerics Broken? thread. 
I'm not sure I'd put any class as a lineman. I think that is the role of most NPC's, to be support to the party. If the cleric was a football position I would liken it to the Tight End. He's tough, he can protect the QB & RB, add support to the Linemen and also double as an effective receiver. So the cleric can fill a bunch of positions if this was football except the QB (which oddly works with the assumption that the mage fills that role).
I'd like to continue by saying that I can see rogues as cornerbacks. Cornerbacks are primarily there to stop the other team's receivers from catching the ball. Rogues are important to keeping the party alive via their ability to find/remove traps (stop receivers/runningbacks who get past the D-line). And can negate the effectiveness of the enemy (other team) with their sneak attack ability (counteract a fast Wide Out). This of course requires the help of a teammate most of the time (flank).
So a quick recap:
QB = Mage
RB = Fighter
TE = Cleric
CB = Rogue
I can also see the following which I can elaborate on later (real life has summoned me):
LB = Barbarian
WR = Sorcerer
FB = Ranger
S = Bard
TE (pass catching rather than blocker) = Druid
Coach? = Paladin
Those are all the core classes broken down a bit into football terms. Does anyone else think D&D and football are alike?
I know some of these are a bit off, I have to give it more thought but I wanted to get some responses from other D&D/Football fans.
[edit: I forgot US football is different than International football so I changed the subject to add American
]

My basic response was:Said by radferth:
In (US) football terms, magi are the quarterbacks, fighters are the running backs, and clerics are the offensive line. Having a good line may be the most important factor, but if there were an NFL roleplaying game, folks wouldn't be clamoring to play linemen. In terms of party compostion and overall sucess, cleric may well be unbalanced, but in any given combat, they are if anything slightly underpowered (along with other classes who have lots of non-combat abilities like rogues and rangers).
I'm not sure I'd put any class as a lineman. I think that is the role of most NPC's, to be support to the party. If the cleric was a football position I would liken it to the Tight End. He's tough, he can protect the QB & RB, add support to the Linemen and also double as an effective receiver. So the cleric can fill a bunch of positions if this was football except the QB (which oddly works with the assumption that the mage fills that role).
I'd like to continue by saying that I can see rogues as cornerbacks. Cornerbacks are primarily there to stop the other team's receivers from catching the ball. Rogues are important to keeping the party alive via their ability to find/remove traps (stop receivers/runningbacks who get past the D-line). And can negate the effectiveness of the enemy (other team) with their sneak attack ability (counteract a fast Wide Out). This of course requires the help of a teammate most of the time (flank).
So a quick recap:
QB = Mage
RB = Fighter
TE = Cleric
CB = Rogue
I can also see the following which I can elaborate on later (real life has summoned me):
LB = Barbarian
WR = Sorcerer
FB = Ranger
S = Bard
TE (pass catching rather than blocker) = Druid
Coach? = Paladin
Those are all the core classes broken down a bit into football terms. Does anyone else think D&D and football are alike?

I know some of these are a bit off, I have to give it more thought but I wanted to get some responses from other D&D/Football fans.
[edit: I forgot US football is different than International football so I changed the subject to add American

Last edited: