So having an 8 minimum Attribute shouldn't effect your roleplay. It just minimizes the mechanical penalty.
This is definitely true, particularly with feats like Melee Weapon Training.
So having an 8 minimum Attribute shouldn't effect your roleplay. It just minimizes the mechanical penalty.
Yep, and some people who randomly roll really want an 18, so somehow they roll randomly until they roll an 18, and _then_ start rolling the rest of the array. And some people do 4d6 drop the lowest... roll until happy. Or...
All I'm saying is that in this case reality differs from math, and it's not cause gamers are 'lucky'.
No, no, no.Wait, you punish players for rolling after other players? If I rolled great stats, say +11 total, but Steve also happened to roll +11 total two minutes ago, I'd have to reroll? (And most likely get much lower stats.)
That seems really...well, I'll wait for your reply and hope that I'm misunderstanding you.
[/QUOTE]I don't know how many times I'm going to have to say this in this thread, but that is not an issue because I deliberately prevent players from having disparate power levels when they generate characters so power difference between PCs is not an issue. I don't know why people keep bringing that up as if it's part of my question.But the biggest problem is the power-level difference between PCs, and fairness.
Because of the bad rolls of stats, some player cannot play a certain build (say, needs several more than descent ability scores to meet the prerequisite for a feat), while others can. Because of the bad rolls of the stats, some player must continue using weaker character.
I have never used stats-rolling since the release of 3.0e (not 4e). Also, I have never used HP rolling in 3.Xe games, both as a player and a DM.
Many of my friends will quit the game if we try to adopt luck-dependent randomness on character creation and development. Playing a inferior character for months or even years, just because I rolled bad when making a character, is so painful and frustrating.
Of course, non of the members of your play group has problem on this, it will be fine.
Naturally.Shin Okada said:Well, aside from ability score, various factors, including PC synergy, player rule knowledge, player skills, DM's skill, etec. affect on the strength of the party strength and if an encounter is challenging or not.
So I say, if you know well about the party and play member, with a slight compensation, you can always modify each encounters challenging to the party. And you would better do that anyway, even when using point-buy.
I don't know how many times I'm going to have to say this in this thread, but that is not an issue because I deliberately prevent players from having disparate power levels when they generate characters so power difference between PCs is not an issue. I don't know why people keep bringing that up as if it's part of my question.
In my opinion, 4e stats are a bad way to benchmark your roleplaying no matter what system you use in getting them. A 20 Str does not mean the same thing it did in other editions. It really just means you fight well. You have to suspend belief when you start talking about your main attributes being in the 20s by paragon tier. So having an 8 minimum Attribute shouldn't effect your roleplay. It just minimizes the mechanical penalty.
No, no, no.
I meant that if a majority of the players have rolled up high stats, I automatically say that the next player CAN'T fall behind the power curve by saying he can reroll as many time as possible so that those with +10 awesomeness don't leave him or her in the dust.
In effect, if John rolls a +11 and Steve rolls a +11 and Michael rolls a +10, then you will be allowed to reroll until you get a +10 or +11 so that you're not left behind by their titanic attributes.