DreadArchon
First Post
Has anybody come up with a decent variant for dealing with XP costs in a campaign that doesn't use XP?
I don't want to (1) get rid of XP costs or (2) replace them with gold costs. I'm thinking of giving characters a "spendable XP" budget per level, similar to Crafting Points (but not limited to crafting, of course), but I'm not sure how best to determine the amount.
Ideas?
I don't want to (1) get rid of XP costs or (2) replace them with gold costs. I'm thinking of giving characters a "spendable XP" budget per level, similar to Crafting Points (but not limited to crafting, of course), but I'm not sure how best to determine the amount.
Ideas?