A rough estimate of organized crime in the US is about 850k in youth gangs. That includes the 3 in 5 who are adults.In a small city of about 10,000 people- how big should the thieves' guild be?
Thieves' Guilds do more than theft... they are the majority of the organized crime.Generally, a thief needs a population of 1000 to support them. And single medieval realms tended to prefer corporal or capital punishment in lieu of incarceration, they would also need the population in which to lay low.
Good point, but in a medieval society that doesn't amount to much. Gambling and prostitution is legal, there's usually no counterpart to narcotics, and so forth. Being a cash-poor society there's little opportunity for loan sharks. Basically the only OC options are smuggling t avoid taxes and custom duties.Thieves' Guilds do more than theft... they are the majority of the organized crime.
Don't forget that the standard of living is much lower. And that members of the guild may also be performing legitimate business. The guild may also be the bank. Pawnbrokers would most likely be guildmembers.Good point, but in a medieval society that doesn't amount to much. Gambling and prostitution is legal, there's usually no counterpart to narcotics, and so forth. Being a cash-poor society there's little opportunity for loan sharks. Basically the only OC options are smuggling t avoid taxes and custom duties.
And given such a period's absence of civil rights, crushing a TG that started getting too big would be simple.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.