How big is your party?

How large is the PC party in the game(s) you are in?

  • 1 or 2

    Votes: 8 6.3%
  • 3

    Votes: 12 9.4%
  • 4

    Votes: 24 18.8%
  • 5

    Votes: 43 33.6%
  • 6

    Votes: 31 24.2%
  • 7 or more

    Votes: 27 21.1%

Greybar

No Trouble at All
I'm curious how many people actually play at the 4-player standard group?

I'm thinking mainline PCs here, so let's leave out cohorts and henchmen. However, I'd love to hear from those of you that have such "extras" in your party as well.

John
 
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One group has 4 players + DM. Another had 7 + Dm - although we had 4 players for about half the time.

Another group has a random attendance thing. I'd guess that usually 7 people plus a Dm were there, but it always changed. One time, we had around 15 people, IIRC. We were like an army.
 

Interesting. I have noticed a couple d20 publishers basing their adventurers more on the 6-PC approach. Perhaps they are a lot closer to reality that WotC's 4 player base assumption.

john
 

The group I DM is regularilly two people with another player who is there roughly 1/2 of the time. He's got a girlfriend and has some flawed priorities ;)
 


Angry mob or small army?

The group I GM for currently varies from 8 to 10 players (not including myself). That number has blossomed - on occasion - to 15 people. Thankfully no one has cohorts or henchmen yet, though there are familiars and animal companions.

Combats get ugly. Mucho mayhem. It keeps me on my toes, though.
 
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Just voted for my Sunday table.

On my weekly Sunday table: 5 players: 5 PCs+2 Cohorts.

On my alternating Tuesday game: 8 players: 8 PCs 0 Cohorts

On my alternating Friday game: 6 players.
 

re: How big your party?

We generally have 8 PC's with 3 players controlling them. Combat-wise, we're usually limited by our DM to 5 PC's engaged in combat with the exception of the occasional supporting healing spell or such. Since, I'm the only player with actual copies of the core rulebooks and did more than skim them, I'm generally the one who controls the extra character or two. The number of people in our group seems fine and allows us to specialize while also allowing the DM to challenge us by sending creatures and traps with CR's just a level or two above our party level. The irony of the situation I'm in right now is that of all the guys who played D&D at my school, most of them quit for some reason or other, refused to play anymore, and the only ones who continued to play were not very "capable" at DMing or playing or very trustworthy. I ended up having two girls volunteer to play and having the only DM at my former school that still plays D&D. I'm not complaining but I find it ironic due the stereotype of the "typical" D&D player. I will complain about the annoyance of scheduling conflicts even during the summer.
 

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