Gundark said:I'm considering Iron Heroes, I've never tried out a low magic setting and would be interested in seeing what it is like. The one thing that holds me back is that there isn't really treasure that is handed out. I mean IMHO a big part of the fun is getting kewl stuff off the monsters you kill. I know that this sounds strange but I see the game being less fun with that out of the equation.
I know that IH has magic items but they are pretty crazy to use.
So if there was no regular magic items handed out would it be less fun?
diaglo said:as long as there are still ale and whores available after the adventures it wouldn't bother me.
I voted "true neutral."Gundark said:So if there was no regular magic items handed out would it be less fun?
buzz said:In D&D, reducing the amount of treasure basically makes the game suck utterly. Treasure in D&D is a point-buy system for acquiring abilites that keep PCs in line with the CR system. Mess with it, and the whole game goes out of whack.
My current 4th level character has a cloak of resistance +1 and a magic gem thingy which is either a homebrew magic item or taken from a very obscure supplement I am not familiar with.buzz said:In D&D, reducing the amount of treasure basically makes the game suck utterly. Treasure in D&D is a point-buy system for acquiring abilites that keep PCs in line with the CR system. Mess with it, and the whole game goes out of whack.
amethal said:My current 4th level character has a cloak of resistance +1 and a magic gem thingy which is either a homebrew magic item or taken from a very obscure supplement I am not familiar with.
I guess I ought to ask the DM what the magic gem's gold piece value is, so I can find out whether his campaign sucks or not.