Before I begin, I'd like to thank anyone who takes the time to read and/or post in response to my question. I really do appreciate the help.
As a DM, are there any good ways to encourage roleplaying within a group? I, for one, really enjoy the concepts of story and characterization, along with about half of my group. The other half, though, are "watchers"--there's a large amount of players within the group playing characters with little background, few mannerisms, and no personality--in other words, they're a nightmare for a DM like me, who is completely fine sprinkling a generous helping of interaction and roleplaying encounters within a session. Seeing as D&D is a "Roleplaying Game", how can I encourage these players to get out of their shell and start, for lack of a better explanation, playing roles?
There is also another question that's under big dispute within my group: one of my players, trying to encourage roleplaying amongst the four other "watchers," created a female character to urge them to drop stereotypes and venture out to act a bit more--despite the fact that he's a male player. The plan backfired, though, and those four players constantly insult and berate him when he tries any semblance of roleplaying. He wants to switch groups--or at least characters--because of this, and I am trying my best to introduce roleplaying, because I sympathize with him in his unlikely situation. Is there anyway I can solidly remind my group to imagine a bit more, and stop ruining this poor player's experience simply because his voice doesn't sound female? (if it did, I would imagine the unlucky guy would get even more fire from those four players, making it a lose-lose situation...)
Thank you for reading my lengthy post. I tried to shorten it as much as possible, but my group is unfortunately falling apart because of this schism between the roleplayers and the non-roleplayers. Any help would be greatly appreciated.
As a DM, are there any good ways to encourage roleplaying within a group? I, for one, really enjoy the concepts of story and characterization, along with about half of my group. The other half, though, are "watchers"--there's a large amount of players within the group playing characters with little background, few mannerisms, and no personality--in other words, they're a nightmare for a DM like me, who is completely fine sprinkling a generous helping of interaction and roleplaying encounters within a session. Seeing as D&D is a "Roleplaying Game", how can I encourage these players to get out of their shell and start, for lack of a better explanation, playing roles?
There is also another question that's under big dispute within my group: one of my players, trying to encourage roleplaying amongst the four other "watchers," created a female character to urge them to drop stereotypes and venture out to act a bit more--despite the fact that he's a male player. The plan backfired, though, and those four players constantly insult and berate him when he tries any semblance of roleplaying. He wants to switch groups--or at least characters--because of this, and I am trying my best to introduce roleplaying, because I sympathize with him in his unlikely situation. Is there anyway I can solidly remind my group to imagine a bit more, and stop ruining this poor player's experience simply because his voice doesn't sound female? (if it did, I would imagine the unlucky guy would get even more fire from those four players, making it a lose-lose situation...)
Thank you for reading my lengthy post. I tried to shorten it as much as possible, but my group is unfortunately falling apart because of this schism between the roleplayers and the non-roleplayers. Any help would be greatly appreciated.
