How close is your gaming group to "Team America"?


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My last group: spent several sessions looking for the lost brother of two of the PCs and then when they found the guy who killed murdered their brother...

they let him go...

with all of his gear...

and enough money to live comfortably on for the rest of his life.

I can't make this up. I was like "but, I want his damn Sword of Subtlety! (spelling?)"

My latest group kills first, questions later.
 

My group actually killed two PCs becaused they were charmed. They knew the PCs were charmed, the charmed PCs didn't do anything more than try to grapple the others, and the "charming" demon had long teleported.

I've been fielding phone calls for two days now, and we'll have to have a "talk" before the next session.
 


The groups I've been in tend to swing wildly to one end of the spectrum or the other.
Either we are the 'kill 'em all and then kill their gods while they're distracted figuring it out' type, the 'there is no situation which cannot be resolved through reasoned discourse' type, or the gung-ho and well-meaning but totally incompetent type.

I think I actually enjoy the latter the most. In the all-fighty-all-the-time groups I get tired of constant combat and wish we could occasionally RP out encounters rather than reaching for the initiative dice. In the talky groups I get fed up with talking our way out of a random encounter with a Warg. When we're incompetent it's usually not on purpose but we're at least aware of our failings. We're game to try anything but not too stupid to try to talk our way out of a jam (not that it usually works anyway ;) ).
 

The current group in my homebrew has only had one session, so I'm not sure about them yet. My Dark Sun group were remarkably restrained and genuinely seemed interested in making a difference (and a small fortune, but there you go).

However, my longest running homebrew campaign featured a party that were Team America down to the ground. They called themselves Tsunami and it proved to be an apt name. They would swoop in from out of nowhere, drop earthquake spells, fireballs, blade barriers and the like and then teleport away again, laughing madly. They were utterly relentless, completely convinced of their own righteousness and totally unconcerned about protestations to the contrary from anyone who got in their way.

Eventually their behaviour got so out of hand that they were banished from most civilised kingdoms, which was only really a minor inconvenience by then as they were 15th level+ and had a killer Fortress of Doom out in the middle of nowhere. They were continually under attack from a whole list of enemies that they had made along the way (dragons, archmages, liches - the whole nine yards) and never really had a quiet moment.

Eventually they seemed to come to their senses for one reason or another (there was a plan to decimate a city in enemy territory and they slowly semed to realise that innocent deaths were a Bad Idea - talk about watching a penny slowly drop). Despite the madness of it all, though, it made for some of the most kick-ass games I have ever played. Highly recommend it. Full speed ahead and damn the torpedoes!
 
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Team America the comic book, or that stupid puppet movie?

team_america_1.jpg

...because at one time I had everyone of them in print. :)
 



Depends on the group or who is running the game.
The games i run usually have several different ways to end and encounter, and the players act accordingly.
However, one of my friends ran a game that ended back in May and i knew how he was and i just went straight to the butt kicking, knowing that he hadnt put enough thought into what should happen had i done anything other than fight. And wouldnt you know it, all the times in his game that i decided to do something other than fight he defaulted the NPC to attacking me, usually without warrant. So my point was proven to the other players who where irritated about how i was playing and they stopped bothering me about it.
 

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