How close is your gaming group to "Team America"?

Particle_Man

Explorer
I have noticed that one of my gaming groups is acting a LOT like Team America.

1) Violence as the first, and best, solution.
2) Little or no concern for "collateral damage".
3) An absolute conviction that our team is "Good" and the other guys are "Evil Scum!"

So how about the rest of you? Have any "Team America" groups out there or is my group unique?
 

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Particle_Man said:
I have noticed that one of my gaming groups is acting a LOT like Team America.

1) Violence as the first, and best, solution.
2) Little or no concern for "collateral damage".
3) An absolute conviction that our team is "Good" and the other guys are "Evil Scum!"

So how about the rest of you? Have any "Team America" groups out there or is my group unique?
Oh yeah you bet. I will tell you all about it.......but first you will have to prove how "commited " you are :lol:
 


Nope. My group is the "anti-Team America." They just spent several play sessions (and several weeks in-game) undertaking a big charade and a bunch of maneuvering, just to get the opportunity to threaten somebody and warn him off. That's it.

There was some action, since this was all happening at a big Displacer Beast hunt, but no NPCs were targeted for violence and they didn't kill anybody (except some DBs of course).
 


To be honest, I sometimes long for such a game, but don't know any DMs (myself included) who would have the patience to run one (apparently my "100% Storyteller score overrides my 92% Buttkicker score--see the sig).
 


Particle_Man said:
I have noticed that one of my gaming groups is acting a LOT like Team America.

1) Violence as the first, and best, solution.
2) Little or no concern for "collateral damage".
3) An absolute conviction that our team is "Good" and the other guys are "Evil Scum!"

So how about the rest of you? Have any "Team America" groups out there or is my group unique?

We'll occasionally run a one-shot this way; last summer we ran a Keep on the Borderlands in Castles and Crusades that sticks out in memory; it was a straight "kick door and smash monster" dungeon raid, gut the ogre guards, kill the kobold babies, cut throats on the orc women, etc. because the players were feeling a little vicariously violent, and we just bashed and had fun with it. Is the evil cleric in the human Keep? BURN IT TO THE GROUND! Is the door locked? Use an orc for the battering ram till it opens!


In more regular play we're a little more careful who we stick our swords into. :D
 


My group tends to agonize over moral dilemnas, sometimes to the point of absurdity. I was DMing a session in which they defeated some cultist guards, one of whom surrendered. It was on a frigid ledge leading up to a mountain cave. While they were debating what to do with him (they didn't want to let a deranged cultist loose in the wilds anywhere near them, but they didn't want to tie him up and leave him to die from exposure in the harsh cold clime either), the party's only neutral character says to his cohort who happens to be holding the bound cultist, "Hell with it. Just toss him."

Blank stares ensued. It was just so far out of their paradigm they didn't know how to react.

:p
 

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