Satyrn
First Post
Yeah, the designer's weren't aiming for 4e's type of balance, and I was delighted by their choice not to.That's the relevant bit. 4e is the best-balanced D&D so far, and I as a customer want the best for my money. Balance isn’t the only concern of course, but it’s important.
You mentioned earlier about wanting guidelines about how to adjust encounters to match characters gaining magic weapons. While I'd be cool with those guidelines, I like that 5e's method of handling this is simply "well, now the characters are a little tougher than their foes" instead of how 4e and 3e made the foes tougher to match.
I can see that it's a little lousy for you that the latest edition of this awesome game doesn't deliver what you want, and you have my sympathy. I remember what it was like when Rush went synth-heavy.
(I mean, they were still awesome, but boy did that synth wreck that perfect balance between guitar and bass and drums)