But complexity is not the only difference -- or even the primary difference -- between D&D and, say, GURPS.If I wanted more and/or a different type of complexity, there's always the option of choosing another system such as Rolemaster or GURPS.
But complexity is not the only difference -- or even the primary difference -- between D&D and, say, GURPS.If I wanted more and/or a different type of complexity, there's always the option of choosing another system such as Rolemaster or GURPS.

It is more about how a player defines his abilities rather than how the book defines them. If that is the case you will have an unlimited types of characters. If the book wants to define everything and limit everything for story/mechanic/just because then you wind up with a very limited group of character possibilities.
1e and 2e were pretty restrictive mechanically in character design. 3e blew the doors off and allowed for a huge amount of character customization ...
I'm kinda amused that people consider 3e more complex than 1e/2e.
I personally don't think so...there's more rules but does not necessarily mean more complexity.
Here's a question.
Which edition is it easier to create an encounter in?
I bolded the important word there. 1e and 2e did have a lot of mechanical restrictions in the area of character creation. Think about pretty much the only choices you had- race and character class. Your class was limited by your race, how many levels you can have in your class was limited by your race, you were limited in multi-classing to non-human and the dual classing rules were very ill-thought out. You really could not create every character type that you thought of but many for sure. You could make a Class X, Race X.That looks like a contradiction, and in fact what I find in old D&D is the free potential for unlimited types of characters that Sadrik's earlier statements seem to predict one ought to find. It is really quite beyond me where he finds any "restrictions" laid down. All I can figure is that he chose to impose them on himself, arbitrarily waiting for the explicit, minute point-by-point permissions of 3e.Sardik said:1e and 2e were pretty restrictive mechanically in character design. 3e blew the doors off and allowed for a huge amount of character customization
With "a lot" on hand, I presume that you can give at least one as an example.I bolded the important word there. 1e and 2e did have a lot of mechanical restrictions in the area of character creation.
Says you, and you can dictate to yourself -- but not to anyone else. What you are looking for are artificial limits, and so you see them even though you are imposing them on yourself.Think about pretty much the only choices you had- race and character class.
Yes, I understand that. Do you understand that in fact these are not adding a jot or tittle except as interesting examples? That when taken as prescriptive they are restrictive?So when I said that 3e blew the doors off on character customization, I meant you now had feat options, skill options, multi-classing options, prestige classing options, etc.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.