How cool is 3.5e grappling

nikolai

First Post
See here:

http://www.gamingreport.com/modules...le=index&req=ShowFile&file_wrap=html/dd11.htm

First off, it's much clearer. Secondly:

  • Draw light weapon with a grapple check.
  • Can use opponents weapon against them (with grapple check).
  • Can prevent pinned opponent from speaking.
  • -4 on attacks (natural, light weapon and unarmed strike - but NOT opposed grapple check).
  • Win opposed grapple check to move (& drag opponent with you)
  • Cool spellcasting rules.

nikolai.
 

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Agreed, the new rules are much better than the old ones. However, I am annoyed that grappling requires so much dice rolling. I guess this annoyance will partly be alleviated by the pre-calculated grapple attack bonuses in stat blocks now.

Still, it seems like there should be a more elegant solution to what is a very common combat move.
 

I mostly greatly appreciated the new rules for grappling.
Only one small thing annoys me: I like the chance to move while grappling but how do you picture a gnome fighter 10 moving, grappled, with like 3 1st level half-orcs warriors grappling along? Just try and figure the half-orcs as your average football player. They are very big and heavy, yet as BAB is included in the calculations, the gnome may be able to drag them along!:eek:
 

infax said:
I mostly greatly appreciated the new rules for grappling.
Only one small thing annoys me: I like the chance to move while grappling but how do you picture a gnome fighter 10 moving, grappled, with like 3 1st level half-orcs warriors grappling along? Just try and figure the half-orcs as your average football player. They are very big and heavy, yet as BAB is included in the calculations, the gnome may be able to drag them along!:eek:

That's not too hard for me to imagine. At this point, the gnome would just be squirming between them, rather than brute force dragging them.
 
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Yes, at times like this it's important to remember that D&D is an Heroic Fantasy Game, so don't think too much about what the 'real world' would allow. Instead think of what you'd see in movies - improbable jabs to dislodge opponents briefly, running up an opponent, even the classic scrumdown scene where the character being grappled slips away underneath and isn't spotted for a few moments! :)

As both player and DM it's necessary to apply some imagination, and allow some latitude, when describing events.
 

Deadguy said:
Yes, at times like this it's important to remember that D&D is an Heroic Fantasy Game, so don't think too much about what the 'real world' would allow. Instead think of what you'd see in movies - improbable jabs to dislodge opponents briefly, running up an opponent, even the classic scrumdown scene where the character being grappled slips away underneath and isn't spotted for a few moments! :)

As both player and DM it's necessary to apply some imagination, and allow some latitude, when describing events.

"Scrumdown."

Man, that's a great word.
 

Did I just read this right?

From the section Step 3: Hold
If you lose, you fail to start the grapple. You automatically lose an attempt to hold if the target is two or more size catagories larger than you are.

Does this mean that the rules no longer allow for a doughty halfling or gnome to climb up on an ogre, grapple him, and smack away?
 

For a tenth level gnome fighter, I'd be putting his success against the orcs down to a better understanding of leverage than his opponents, which allows him to use his lower centre of gravity to keep the stronger halforcs offbalance.

It may not work in a real world sense, but as long as I can bluff my players should they asks, it'll do for me :D
 

Uhm... am I wrong, or you can activate a magic item multiple times in a round if you have multiple attacks and it isn't spell-completion triggered? :eek:
 

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