D&D (2024) How D&D Beyond Will Handle Access To 2014 Rules

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D&D Beyond has announced how the transition to the new 2024 edition will work on the platform, and how legacy access to the 2014 version of D&D will be implemented.
  • You will still be able to access the 2014 Basic Rules and core rulebooks.
  • You will still be able to make characters using the 2014 Player's Handbook.
  • Existing home-brew content will not be impacted.
  • These 2014 rules will be accessible and will be marked with a 'legacy' badge: classes, subclasses, species, backgrounds, feats, monsters.
  • Tooltips will reflect the 2024 rules.
  • Monster stat blocks will be updated to 2024.
  • There will be terminology changes (Heroic Inspiration, Species, etc.)
 

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Yeah, we know. But it's not ever actually happening so how you feel doesn't matter.
Neither does how anyone else feels. Not sure I see what you're trying to get at here, other than an apparent desire to remove the comments section of a lot of threads.
 

It more than being compatible.

Nimble5e is technically compatible with 5e but not only removes attack rolls but also advantage.
Both are core identifiers of 5e. So I don't consider it 5e.
and I do not consider it compatible because of that, it’s really the same thing to me

I am not sure how you think it is technically compatible however… I can see it consisting of the same components, which allows them to be imported into 5e individually, but I do not see compatibility in the aggregate, ie while there are the same components, they do very different and at times incompatible things
 

everyone knows what 5e refers to, that was never in doubt. 5e is still a wider set of products than D&D 5e
I get you choose to identify products that way but it's just as valid to reserve 5e for the actual 5e rules set and refer to compatible games by their branding.

I like this approach better than lumping it all together because it allows the differences in 5e compatible products to be more easily identified and expressed.
 

Neither does how anyone else feels. Not sure I see what you're trying to get at here, other than an apparent desire to remove the comments section of a lot of threads.
Nope. You just reiterated the same point you always do, in that you think the RPG world would be better without one giant game sitting above all the rest. And I just commented that your feelings on the matter are not going to change anything. And I certainly don't think I'm "removing comments" by stating that because you've been told this same exact thing the hundreds of times you've made this singular point and it's never stopped you from continuing to state that feeling over and over and over again.

As we all have seen in an endless loop... you can make your feelings about Dungeons & Dragons known and the rest of us can respond that your feelings will not change anything. And neither one is stopping the other.
 

I like this approach better than lumping it all together because it allows the differences in 5e compatible products to be more easily identified and expressed.
how does that express the differences, at best it claims an unspecified amount of deviation that does not tell you whether / how well they go together.

What about things that work with all of D&D, A5e and ToV?

I do not see how that is any easier than saying all of these make up the wider 5e universe and can be used together, even if you might not want to because of world differences between them that are somewhat reflected in their design
 

and I do not consider it compatible because of that, it’s really the same thing to me

I am not sure how you think it is technically compatible however… I can see it consisting of the same components, which allows them to be imported into 5e individually, but I do not see compatibility in the aggregate, ie while there are the same components, they do very different and at times incompatible things
The designers has its compatible therefore their classes and monsters met the 5e benchmarks and thresholds.

But it goes in Very non5e ways to get those numbers.
 

how does that express the differences, at best it claims an unspecified amount of deviation that does not tell you whether / how well they go together.

What about things that work with all of D&D, A5e and ToV?

I do not see how that is any easier than saying all of these make up the wider 5e universe and can be used together, even if you might not want to because of world differences between them that are somewhat reflected in their design
I'm running a TotV, Level up, Nimble 5e or Ruins of Symbaroum game tells me alot more in its specificity than your... I'm running 5e which tells me little to nothing about what rules are the baseline, what supplements, etc.

I also disagree that it's just world flavor that differentiates these games... mechanics, power level, backgrounds, etc. Can all be different.
 

I'm running a TotV, Level up, Nimble 5e or Ruins of Symbaroum game tells me alot more in its specificity than your... I'm running 5e which tells me little to nothing about what rules are the baseline, what supplements, etc.

I also disagree that it's just world flavor that differentiates these games... mechanics, power level, backgrounds, etc. Can all be different.
But not so different that you can't use mechanics from one in another in most cases. It becomes a matter of what you prefer.
 

But not so different that you can't use mechanics from one in another in most cases. It becomes a matter of what you prefer.

Sooo... Nimble 5e is 5e (even though at least 3 maybe 4 posters don't consider it as such)? Because it meets this very broad criteria... In fact there are non-5e games that meet this criteria.
 

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