0-hr
Starship Cartographer
Do Darkness and Deeper Darkness make it difficult to tell which square a target is in? It seems to me that they used to (generating total darkness) but now they don't in 3.5 (generating Shadowy Illumination).
Is there any mechanics effect other than the 20% miss chance? We've been playing the usual "Listen(20) or pick a square" game to tell where the enemy is inside Darkness, but I'm not sure that is necessary any more. If it's just normal concealment, then you can see where folks are (and how many there are, and other general facts), it's just dim and shadowy.
Is there any mechanics effect other than the 20% miss chance? We've been playing the usual "Listen(20) or pick a square" game to tell where the enemy is inside Darkness, but I'm not sure that is necessary any more. If it's just normal concealment, then you can see where folks are (and how many there are, and other general facts), it's just dim and shadowy.