L
lowkey13
Guest
*Deleted by user*
they haven't ever really played D&D unless they've suffered through a first level Magic User with robes, a dagger, a single spell.
Hear me now and believe me later, Grognard-ism isn't just a ruleset, it is a whole set of influences. Verily, it is like the atmosphere that we breathe!
Grognard is 2e ... and 3e.
Grognard is 2e ..... and 3e.
GROGNARD IS 2E AND 3E???!!!!!111?????????!!!!1111
I am rolling over in my grognard grave, clutching my first printing of Deities and Demigods (with the Moorcock mythos) and my Volume 2 Monsters and Magic in one hand, and a set of dice that you mark in with crayon in the other hand.
Now get off my lawn.
I almost included a bit at the bottom that read, "EDIT: This is meant to be tongue-in-cheek; I'm just poking fun of myself and the idea of what a Grognard is" or something like that. But I decided nah, people will get it, this is obviously one of those outdated list-gags that used to go around e-mail in the 90s...because grognard, lol.
Maybe I should have included it after all?![]()
AD&D 2e turns 30 this year. It feels very odd to suggest that someone playing a 30 year old game is insufficiently set in their ways.
By my (grey-specked) beard, indeed! But don't forget the 1d4 HP! Though, to be fair, even back then I would've allowed the poor soul that rolled a 1 for HP to re-roll.
Why? Men & Magic has 3 classes (fighter, MU, cleric), and then Supplement 1 introduces both thief and paladin. I don't see what's especially grognard-y about adding the thief but not the paladin.
The cleric and paladin are essentially the same archetype, especially pre-2nd ed AD&D: heavily armed and armoured warriors who perform miracles, turn away the undead, and heal with a touch. The differences between them are purely mechanical, not thematic. (And no matter how much a fighter is RPed as a paladin, s/he won't heal with a touch.)It is arguable that the 'big 4' cover all of the most elementary archetypes, with the paladin being a bit less central. However I would argue that the cleric really is kind of an odd man out in that lineup, and the paladin is perhaps more basic. I mean, you can find knights (fighters), knaves (thieves), sorcerers (magic users), and paladins in Arthurian legend, which is based on a whole cycle of earlier prototypical Welsh/Irish legends, but there's no priests at all I can remember in all of Mallory. Not one. They are mentioned sometimes in passing, but have no lines, no plot significance, don't occupy any role in society, etc.
Anyway, I think in the 'grog' sense it is just a perception that these 4 are the basic toolkit. You can play a fighter as a 'paladin' in an RP sense, but you can't easily fill the other concepts unless you have those 4 specific classes. This is certainly why they appear as such in B/X.