Chaosmancer
Legend
I'm currently watching a TV show on Prime I missed while it was airing on cable. It was cancelled prematurely, so maybe it doesn't have many fans, but I'm enjoying it so far.
The show is called Grimm. For those unaware, there are supernatural creatures on the show called Wesen that most of the time just look like humans, but they have a hidden "monster" side to them they can bring out that usually gives them special abilities. There are many kinds depicted on the show, but most of them are depicted just as people. The main character is a cop, so more often than not deals with the bad ones, but they usually also show some good (or morally gray) ones of the same variety of Wesen. However, some of the episodes do specify that some of these creatures, by their very natures, are essentially all bad (or at least not good).
I'm only half way through the show, but so far they don't show any bigotry between humans. However, they do show hatred between some of the types of Wesen, due to past beef/history, but also because some of them eat the other ones. None of them are meant to be stand-ins for any real world ethnicity, but yes the show does utilize the "fantastic racism" trope.
I know that some in this thread said that bigotry can work in other mediums, but hypothetically if an RPG was created for those wanting to play in the world as depicted on Grimm. I would expect the game rules to mention that some Wesen have a natural dislike for other kinds, and that some of the varieties of them (like those that regularly eat people) would not be playable, and only be depicted in villain roles. Removing those elements would be a problem for me as then it's not really the same world anymore.
Now D&D is different in that it's not based on a TV show (or movie, book, comic, etc.) and you can make the world however you wish, but having dislike or hatred between groups of made up creatures doesn't have to be problematic, nor does creatures with an inherently villainous nature have to be problematic.
So, it would be hard to speak on this specifically without watching the show. But I have some general thoughts.
Many times there are groups of fantasy creatures that are obligate carnivores. However, being an obligate carnivore does not mean that you are required to eat people. Now, if the Wesen in the game were presented as only villains because they were born with a need to eat humans... yeah, I'd say that's bad and dumb. If it is that they must eat meat, and some groups CHOOSE to eat humans. Then it is fine.
As for the "don't like other types of Wesen" there is a finer line here. You mention it is because of past beef, and that can be okay. For example, the Vampires and Werewolves often don't like each other because they have been at war for so long. It isn't innate to them, it isn't because of biology, it is because of war. And that can be fine, even if they are kind fo vague on why the war started. But it does get a little... strained, if it is EVERY vampire and EVERY werewolf... because that makes their communities monoliths. And that can be really weird.
Like, if all Dog Wesen hate all Cat Wesen because they are often at war... are we really saying a secret society of two different types of beings, across the entire globe, all had the same exact political conflict? So, if I was to be designing a game like this, I would do what the show does, and I would limit the setting. We are only worried about this region and these power structures, not stating or even heavily implying anything beyond those borders. And part of that is because players are going to ask, they are going to look to interact with the setting and the lore, and things like a single council that rules the entire world get them questioning things.
And I would also point out, that inherently villainous mindflayers have been fine for most everyone. They work as "always evil" because of how their nature interacts. They are parasites, they are a hive mind, they are obligate hunters of sapient brains. They work as always evil villains. And details like that matter. For example, if you want a "these two groups have long been at war" but the groups are made of people who randomly mutate instead of being born into the culture.... that doesn't work. Because the war doesn't make sense.