I felt that MIC helped some, and options from magic items were better than no options at all.
We're talking about 3e? I actually might have bought that book, but not for the items.
Planesailing said:
It might even have been the case that in 3.0 the "big six" weren't as important - since in those days the empowered buff spell was where the ability improvements came from and there might have been more 'space' left over for the interesting items.
I didn't allow that kind of abuse when I was DMing.
(Generally I found 3e seemed to have fewer low level interesting items to give to party members - but that is probably mostly an artefact of the 'expected wealth by level' and the way that various magic items were graded as anything else).
I thoroughly agree.
AllisterH said:
Wasn't the Big Six due mainly to the fact that players could actually choose their magic items and not actually have to spend major campaign time to create items?
Be that as it may, I can hardly fault players for wanting good items.
The system forced PCs to have good defensive items, as your saves didn't advance fast enough, and your AC didn't advance at all.
I'm sure players would have appreciated being able to buy cool-but-inefficient items, if only the system made that not a losing proposition. By the same token, players never seemed to want to spend money on mounts or other cool-but-inefficient stuff. (I could say the same thing about castles, etc, but that latter bit was more my running style than rules issues.)
In 4e, you could run a magic itemless game with little problem, so you can also run a "can't buy any items" game with little problem.
ExploderWizard said:
Think about that question for a moment. How many of us that played this game in the somewhat early days (1980's) sat around and wondered why we constantly spammed attacks in combat?
Terminology aside, this has been a problem since the 1980s. Wizards always had the more fun options (although it took a while for those options to be
useful).