How did you talk your players into switching to 3.5?

Aluvial

Explorer
If you have read my thread about excessive table talk in the last week you know my story.

If not, here's a little bit more. I have a big group with 8 players, all in their late 30's to early 40's and have been playing DnD since its conception. They love the game, but balk at change. Here is a little story you may already know from your own experiences.


Basically you should have seen the fuss when I brought home the new 2nd edition Monster Manual (I waited for the hardback instead of the binder idea...). You would have thought that communism had taken hold in the U.S.

The outrage, the audacity! "Switch from 1st edition, are you mad!" But I remained steadfast, they layout was better, I liked the art, and I really liked the new stats, especially for my favorites. So I used it for at least three or four years before I introduced anything else new. I slowly introduced the non-weapon proficiencies. They threatened to quit.

Eventually the change happened though, mainly because all of the new suppliments were in the "NEW" edition. They realized it wasn't the end of the world (at least until the players option was released and the brown class/race books) and there were some pretty cool (DM: overpowerful) things. But the game is give and take, and I gave and they took but eventually we switched.

When 3rd edition was announced they SWORE that they wouldn't buy, but I bought the book and slowly worked in the initiative system. Then came the big change. Without telling them why, I shook the whole damn thing up and adopted the AC system that went up from 10, not down!

I know you all are following along wtih hopefully similar memories.

My 10 year campaign at the time nearly disintegrated. Players threatened to quit again... and a couple actually did for a while why the rest of us "just tried out the rules."

Thing is, it caught on and we now play. The quitters returned after a month or two and adopted the new rules and in this case, a brand new campaign. I think that is what hooked them (and the new multiclass rules). At this point, we've been at it for nearly two years and doing realtively great.

The players are still stinging about the naming conventions though ("Whadda you mean it isn't called Light anymore?!") and still are having trouble adjusting. After all, who can blame them, the game changes, the world changes, and they are still listening to classic rock (I admit, I still like Boston and the Dead.) and have been unable to fully adopt the rules.

All of a sudden (was it a full year now?) here comes the new books and like a good DM I bought them, didn't even bother to wait for the SRD and all of the whining to start up. I just went got the books and of-course, I like what I see. The game is revised, the old errata is cleared up, they fixed grapple (I never got it right the first time) and of course changed their beloved player classes and spells. Some of their feats don't convert well (like TWF and Ambidexterity).

For the most part I like the changes and want to start incorporating them into the game. Hell, the SRD is free and they can print copies of the portions they need at home. They don't even need to buy the book (even though I hope they will; only 1 of the 8 has so far).

Ok, story over. What do I say to these guys to get them to accept the new rules? Any suggestions? Questions?

Aluvial
 

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I have a pretty comfortable group of gamers (in about the same age range). We sat down and cherry picked what we liked and disliked with 3.5 and are now running what we refer to as D&D.Wombat. ;)

For your group, it sounds like they thrive on the "critical mass syndrome" -- once enough supplements are out in the new edition they tilt towards the new version. What exactly the "tipping point" will be for your group, I cannot say. Perhaps a large pile of WotC suppies, maybe Green Ronin Goodness (mmm, special sauce!).

Good luck in either case :)
 

I didn't. We all talked about it, and my players refused to buy new PHBs. Case closed for our group, as majority rules.
Aluvial said:
For the most part I like the changes and want to start incorporating them into the game. Hell, the SRD is free and they can print copies of the portions they need at home. They don't even need to buy the book (even though I hope they will; only 1 of the 8 has so far).

Ok, story over. What do I say to these guys to get them to accept the new rules? Any suggestions? Questions?
I got nothing for you, I'm afraid. I would suggest that you keep doing what you did in the past - it seems to have worked so far.

However, don't expect that to *always* work. Everyone has a breaking point, and sooner or later somebody will hit it. It seems that some members of your group are dangerously close to that point (those that quit) - it shows how much they truly value the game against the time and money outlay.

And just because you like it, doesn't mean they will. Maybe you should discuss with them the changes you like and explain to them how it will improve the game, it might help.

Further, if you *insist* on going to 3.5, maybe you can buy the PHBs for them, or do all the printing for them? That might go a long way to convincing them (since it seems that only a couple of you are interested in making the change).

I don't think forcing anything on anyone is a good idea, but that's just me.
 


"Ok guys, so there's this new rules set coming out and I think it's going to be a generally good thing. If you don't want to pay for it you can get it online for FREE. If there's anything you need for your PC that's not in the FREE stuff, I'll clue you in for FREE."

"We're doing this as a kind of test. If it doesn't work out, then we can always change things back. By the way, here's a set of house rules that change some things back to how we've always done them because they didn't have any good reason to change them in the first place, and a fix for this really obnoxious PrC they introduced."

"Did I mention this entire conversion costs nothing. It's FREE. No one has to spend a cent. And did I say FREE enough? FREE.
 

Months ago, I said:
"A revision's coming out! Cool!"

When it came out, I bought it.
My constant enthusiasm has inspired three of my players to pick up the new rules too. We're switching after the current module (The Banewarrens, almost done).

It was never in question.

My players range from 24 to 31.

--Seule
 

Samnell said:
"Did I mention this entire conversion costs nothing. It's FREE. No one has to spend a cent. And did I say FREE enough? FREE.
Yeah, I made a note of that during our discussion. They looked at their really nice hardcover PHBs that they paid for, and then considered a pile of ugly suboptimal printouts. They had a good laugh.
 

The group I DM pretty much insisted, so we're slowly making the switch. Those who don't want to buy the books know about the SRD now. I presented it as "just includes all the erratta, and changed a couple of details here and there" but really, I didn't have to - they wanted 3.5 anyway.

3.5 isn't all *that* different. Some spells move around, some are now Spellname, Lesser instead of Lesser Spellname, and some feats changed. The Ranger was fully revised, but my group (to my dismay) insisted on Monte's ranger anyway, so they didn't miss the old ranger and will be using the 3.5 ranger as PCs are replaced or converted.
 

I did it by feeding them little bits and pieces of info about the new rules changes over about a month and a half before release.

It was pretty easy, a lot easier than getting them to switch from 1st edition with my former group.



Honestly though, now that I have seen the books, I wish we where not switching.... I would just rather retro fit some of the better rule changes and stay with 3.0. I still like the new books though.
 

we talked it over

were thinking about it

then the host saw the new chara classes

So the people who were about to play the monk and ranger and the current dm went with 3.5 for current game the day before we started the campaign. I conceded the point when i saw die hard. I wanted a sorcerer that just would not die, and it fits nicely. H is just 'Too Beautiful to Die'

The buffs i don't miss, after all in D&D [all editions] your supposed to wear those boosts as magic items, not as empowered maximised spells.
 

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