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How do Forsakers find the magic items?

I'd let them break items in large amounts and pool it. IE, if they destroy an unholy greatsword worth 18,000 they'd be okay for 180 days if they needed 100gp/day. That's just me though.
 

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Crothian said:


You can have a Forsaker adventure with a magic using class. You might run into problems, but no moer then Paladins adventureing with evil people.

Striving to live without magic and hating it are different. Forsakers distrust magic. I think Elves and Dwarves together in a Middle-Earth type world would be more appropriate. I never trust Elves.
 

More to the point - how does a forsaker know what stuff not to use? You kill some guy, and he's wearing some nice warm fur boots - you put them on, and suddenly you've lost all your class abilities for a year and a day! How the hell were you supposed to know they were magic?
 

Saeviomagy said:
More to the point - how does a forsaker know what stuff not to use? You kill some guy, and he's wearing some nice warm fur boots - you put them on, and suddenly you've lost all your class abilities for a year and a day! How the hell were you supposed to know they were magic?

See above comment about the class restrictions being fairly stupid. :D
 

You seek out a Gnome Artificer and pay for a geiger counter of detect magic :)

Personally, I would house rule one of the following 1) all Forsakers have Spellcraft or Use Magical Device as a class skill, and they can use that skill to try to detect magic; 2) all Forsakers can detect magic at will, much like Paladins detect evil at will; 3) Create a feat, obtainable by Forsakers only, that allows them to detect magic as a natural ability a number of times a day equal to their wisdom ability modifier (but no less than once a day).
 

Mistwell said:
You seek out a Gnome Artificer and pay for a geiger counter of detect magic :)
This is weird.
I didn't read this thread for a day or two, then i finally get to reading it, and finally Mistwell barely beats me to mentioning the Gnome Artificer! LOL

Ya, without a Gnome Artificer making techy stuff for a Forsaker, he's hobbled to the point of absurdity.

And those suggested House Rules fit right in line with the idea of a magic-despising character.
Great ideas, Misty!

And I agree with the others.
That destructo-magic class requirement/limitation is quite silly.
Does anyone think that removing it outright would 'break' the class?
 


Lord Vangarel said:
Ok, so the one like I is a class ability where all forsakers can detect magic a number of times per day equal to 1 + Wisdom modifier.

So, since it emulates a spell, would this be a spell-like ability? :p
 
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reapersaurus said:
That destructo-magic class requirement/limitation is quite silly.
Does anyone think that removing it outright would 'break' the class?

Hmm, IMHO only if the Forsaker would frequently encounter creatures with damage reduction. Can't imagine that loosing DR himself would be a hard drawback.

Perhaps you could grant him the ability to ignore DR completely, but at a slower rate (e.g. at the same rate as he gets fast healing points per round...i.e. to a max of ignoring DR +3 when he starts fast healing 3 points a round).

But everything is better than the crappy "Destroy items for temporary pseudomagical abilites" thing.
 
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Technically, by how magic destruction is written. If the Forsaker holds an item in his hand that is magical and declares magic destruction its magic is drained from it. So, every item he picks up should have that done to it. Its the only way to be sure. :p
 
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