How do I avoid getting Stoned...

How come idt does not work? From SRD:

Break Enchantment
Abjuration
Level: Brd 4, Clr 5, Luck 5, Pal 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Up to one creature per level, all within 30 ft. of each other
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No
This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.
If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower.
If the effect comes from some permanent magic item break enchantment does not remove the curse from the item, but it does frees the victim from the item’s effects.
 

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I believe the key line as to why Break Enchantment doesn't work is :

"If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower. "

Flesh to Stone is 6th.
 

Destil said:
And I'm fairly sure you can dispel SU abilities from the spell description in 3.0. No clue in 3.5.

Are supernatural abilities dispellable?
- Yes in 3.0 PHB.
- No in 3.0 DMG.
- No in 3.5 PHB.
- Yes in 3.5 DMG table.
- No in 3.5 DMG errata.


Diirk said:
I believe the key line as to why Break Enchantment doesn't work is : "If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower. " Flesh to Stone is 6th.

Hmm. In my 3.0 PHB the exact line is "If the spell is one that, as a special property, cannot be dispelled by dispel magic, break enchantment works only if thaty spell is 5th level or lower."

Since it's simply the duration which makes flesh to stone undispellable, not a special property, that would not apply. Moreover, it elsewhere explicitly says "Break enchantment can reverse even an instantaneous effect, such as flesh to stone."

Did they take out both those lines in 3.5?
 
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Simple but effective attack vs beholders...

- A very large weighted blanket (essentially a cross between a blanket and a weighted net). Dropped or thrown over a beholder, the blanket negates the majority of the beholder's attacks. Note, because the blanket is a mundane item it can't be dispelled. Also note that the beholder lacks any limbs to remove the blanket :)

Another very simple but effective solution for the mind of Winnebago the Bard, Beholder Bane.
 

dcollins said:
Did they take out both those lines in 3.5?

I remember my disappointment when 3.5 came out with the changes in Break Enchantment. It's still a good spell, but it was better...

From the SRD's

3.5-SRD said:
Break Enchantment
Abjuration
Level: Brd 4, Clr 5, Luck 5, Pal 4, Sor/Wiz 5
Components: V, S
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Up to one creature per level, all within 30 ft. of each other
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No

This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.

If the spell is one that cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower.

If the effect comes from some permanent magic item break enchantment does not remove the curse from the item, but it does frees the victim from the item’s effects.

versus
3.0-SRD said:
Break Enchantment
Abjuration
Level: Brd 4, Clr 5, Luck 5
Components: V, S
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Target or Targets: Up to one creature per level, all within 30 ft. of each other
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No
This spell frees creatures from enchantments, transmutations, curses, and petrification (as well as other magical transformations). Break enchantment can reverse even an instantaneous effect. For each such effect, the character makes a check of 1d20 + caster level (maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For cursed magic items, the DC is 25.
If the spell is one that, as a special property, cannot be dispelled by dispel magic, break enchantment works only if that spell is 5th level or lower.

If the effect comes from some permanent magic item, such as a cursed sword, break enchantment does not remove the curse from the item but merely frees the victim from the item's effects, leaving the item cursed.

The key is that the 3.0 version specifically states you can break petrification. The 3.5 version does not. Since Flesh to Stone is an instantaneous affect, Dispel Magic cannot work on it, so Break Enchantment needs the spell affect to be 5th level or lower. Flesh to Stone is 6th. So, only Sorcerors and Wizards can return your statue-like friends back to fleshy goodness, unless they were the ones petrified! :eek:
 

They had their first brush with this beastie today. Only a minor skirmish - it used vertical tunnels to use guerilla tactics against them. They did manage to hit it once with a readied empowered fireball (readied against the blink attack - good guess on their part, because they weren't aware of that feat).

They were all invisible, so it could see them when it had its anti-magic cone on (but then couldn't affect them with its own rays), and couldn't when the anti-magic cone was off. Those miss chances really helped them - out of four ray attacks, only one managed to get past the miss chance and the saving throw.

Now to turn one of them to stone and use telekinesis to use that character as a ranged missile weapon; along with good use of vertical shafts, that should be fun.

(BTW - the blanket idea above wouldn't work too well; it'd be disintegrated in short order).
 

yeah, that'd be a problem wouldn't it :(

I guess you'd need to upgrade to Winnebago's Mirrored Blanket of Reflection (tm) -- only an extra 999 gp delivered to your door...
 

Dude, I just looked it up for hte first time since 3.0, where is "protection from petrification" ?? That's a spell we gotta bring back!

-Tatsu
 


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