I am not a fan of "the world is full of minions" idea. I like them from a combat mechanics point of view, for quicker combat, but if a "minion" is alone he get's bumped up to appropriate hit points. I know this will get all of the 4e fan's panties in a bunch, but I'll probbly just create a template (ala 3.5) commoner and expert templates. And then take that template at just modify what is needed for the particular NPC.
Title says it all
I am not a fan of "the world is full of minions" idea. I like them from a combat mechanics point of view, for quicker combat, but if a "minion" is alone he get's bumped up to appropriate hit points. I know this will get all of the 4e fan's panties in a bunch, but I'll probbly just create a template (ala 3.5) commoner and expert templates. And then take that template at just modify what is needed for the particular NPC.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.