That's what the brackets are for. You can apply or ignore the prefix as you choose.If you keep saying things like this, you'll have to change your user name.
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If I understand this correctly, player A doesn't like player B, but player B has no issues with player A.
If that's correct, I'd say run the game, invite them both, and let player A decide if he's going to get over his issues or not.
General rule: don't play games with uptight people. If Player A dislikes Player B for reasons that you think are invalid, that is a reason to disqualify Player A. If they are valid, why are you playing with Player B?
By reading this:Both of these people are my friends.
How do I handle this?
Geek Social Fallacy #4: Friendship Is Transitive
Every carrier of GSF4 has, at some point, said:
"Wouldn't it be great to get all my groups of friends into one place for one big happy party?!"
If you groaned at that last paragraph, you may be a recovering GSF4 carrier.
GSF4 is the belief that any two of your friends ought to be friends with each other, and if they're not, something is Very Wrong.
The milder form of GSF4 merely prevents the carrier from perceiving evidence to contradict it; a carrier will refuse to comprehend that two of their friends (or two groups of friends) don't much care for each other, and will continue to try to bring them together at social events. They may even maintain that a full-scale vendetta is just a misunderstanding between friends that could easily be resolved if the principals would just sit down to talk it out.
A more serious form of GSF4 becomes another "friendship test" fallacy: if you have a friend A, and a friend B, but A & B are not friends, then one of them must not really be your friend at all. It is surprisingly common for a carrier, when faced with two friends who don't get along, to simply drop one of them.
On the other side of the equation, a carrier who doesn't like a friend of a friend will often get very passive-aggressive and covertly hostile to the friend of a friend, while vigorously maintaining that we're one big happy family and everyone is friends.
GSF4 can also lead carriers to make inappropriate requests of people they barely know -- asking a friend's roommate's ex if they can crash on their couch, asking a college acquaintance from eight years ago for a letter of recommendation at their workplace, and so on. If something is appropriate to ask of a friend, it's appropriate to ask of a friend of a friend
One player in our group insists on playing every character as a joke character... to the point where he creates "broken," often ineffectual, characters in order to point out flaws in the game. What's worse is that he insists on playing such characters even though they undermine the game, particularly when his character refuses to enter dangerous situations because he is ill-prepared to face them and, as such, has no motivation to "adventure".
As far as I know, player B has no problems with player A.
Thanks for the answers so far, everybody!
EDIT: Just to add to the discussion, I will ask: Has anyone ever actually been in this situation? If so, how did you handle it?
If I understand this correctly, player A doesn't like player B, but player B has no issues with player A.
If that's correct, I'd say run the game, invite them both, and let player A decide if he's going to get over his issues or not.
Life's too short for drama.
Point is, you haven't a clue about the actual situation and yet you take the side of the potential aggressor. If anything, by default, the non-aggressor who feels grieved should be the one who gets the spot. The other is possibly a trouble-maker who causes conflict.