How do I run on water?

It seems as though you might as well just say

if you move 370 feet in a round you may treat water as solid ground for hampering movement
that way a mid level monk could do it while running all out
 

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What about combining the Slow Fall with the Water Walking?

Ever watch Remo Williams: the Adventure Begins? As he progresses in the Art of Sinanju, he runs across sand without leaving tracks, over wet cement without sinking and his master Chiun is able to run across water while the tv pilot had Remo walking down the stream from a firehose. I could've sworn Chiun told him it had to be just right: not enough and he'll fall but too much and the pressure will push him back.

Anyways, Slow Fall works when the monk makes himself lighter or whatever handwaving reason you give. Eventually the monk would be able to run across sand without leaving tracks, over quicksand without sinking and eventually water til even cloud walking is possible.
 

Personally, I don't mind the running on water business. It's the Escape Artist through Walls of Force that really bug me (now who can explain how *that* works?)
 

the wall of force is a solidified slab of the Aether the invisible intangible field that permeates all space and time, a ridicluously high escape artist check duplicates the effect of a dimension door or similar spell slidign between the molecules of the aether through the nothingness of the void.

you can describe anything you like if you twist the flavour text enough.
 

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