Kestrel
Explorer
Ok, I'm at the end of my rope here...
I'm running Monte's Return to the Temple of Elemental Evil and I'm pretty much sick of my players. I made the mistake in the beginning of allowing them to roll stats and use the Class Books unrestricted. As one of my players says, Im a softy.
Now I was hoping that my players would try to approach the campaign roleplaying their characters and come up with characters that were reasonable and believable. I think the Temple has a huge opportunity for story and roleplaying and I intended to use it to this end.
Well, here I am with two characters that are so min-maxed that they aren't recognizable as human. They have used every power avialable to them and the characters are total asskickers. The only way I can even offer them a challenge is to up the people they encounter, something I really don't want to do because of the amount of work it would require. But this isn't the real problem to me. The real problem is that the players simply see the campaign as a "module to beat." They have no interest in the story and don't roleplay thier characters at all. They constantly refer to the baddies in gaming terms and refuse to get into the story. To them, this is just one big dungeoncrawl, where the goal is to simply kill em all and let St. Cuthbert sort em out.
For me as the DM, this is boring as hell. I feel like telling them, "Yay, you win, the temple is destroyed and you get mounds and mounds of treasure, I'll be in the comp room playing Morrowind while ya'll roll dice"
I've sent them emails requesting they lower thier stats to the 32 pts system (they are 50+ right now) and that I was going to restrict them from the Class books and well as allow no custom magic items. They pretty much freaked at this, saying that i was needlessly penalizing them and was trying to "win" the game.
At this point, I'm ready to call it quits and find some new players. I simply don't know what to do to get them to roleplay instead of powergame.
Any advice?
I'm running Monte's Return to the Temple of Elemental Evil and I'm pretty much sick of my players. I made the mistake in the beginning of allowing them to roll stats and use the Class Books unrestricted. As one of my players says, Im a softy.
Now I was hoping that my players would try to approach the campaign roleplaying their characters and come up with characters that were reasonable and believable. I think the Temple has a huge opportunity for story and roleplaying and I intended to use it to this end.
Well, here I am with two characters that are so min-maxed that they aren't recognizable as human. They have used every power avialable to them and the characters are total asskickers. The only way I can even offer them a challenge is to up the people they encounter, something I really don't want to do because of the amount of work it would require. But this isn't the real problem to me. The real problem is that the players simply see the campaign as a "module to beat." They have no interest in the story and don't roleplay thier characters at all. They constantly refer to the baddies in gaming terms and refuse to get into the story. To them, this is just one big dungeoncrawl, where the goal is to simply kill em all and let St. Cuthbert sort em out.
For me as the DM, this is boring as hell. I feel like telling them, "Yay, you win, the temple is destroyed and you get mounds and mounds of treasure, I'll be in the comp room playing Morrowind while ya'll roll dice"
I've sent them emails requesting they lower thier stats to the 32 pts system (they are 50+ right now) and that I was going to restrict them from the Class books and well as allow no custom magic items. They pretty much freaked at this, saying that i was needlessly penalizing them and was trying to "win" the game.
At this point, I'm ready to call it quits and find some new players. I simply don't know what to do to get them to roleplay instead of powergame.
Any advice?
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