In another thread we are discussing Johnathan Tweet's commentary on Power Attack, essentially how it slows down game play through metagaming. Here are my ideas on how to solve power attack with the following interests in mind:
1) Keep true to its spirit.
2) Find a way to give player's a way to increase damage.
3) remove the metagaming element (i.e. breaking the supension of belief and encouraging min/maxing of the math).
4) Keep in working fast and scaling well.
5) It should toggle on/ off, and be "used" as an action of some sort. Using power attack should be a choice.
I hate to see a feat like Power Attack go. The following two results are my ideas to solve the problem. I like commentary on mine (both pros and cons) and I would like to see other poster's ideas too. Try to follow the guidelines above.
Power Attack (pre: Str 13+)
You may choose to use power attack as a full-round action. Make a single melee attack. If the attack hits your foe, add a damage bonus to your attack equal to the amount your attack roll is greater than your foe's armor class. If your attack misses, your opponent may make an attack of opportunity against you.
You may only use this feat once per round.
Or you can do this:
You may choose to use power attack as a full-round action. Make a single melee attack. If your attack hits your foe, you automatically cause a critical hit. If your attack misses, your opponent may make an attack of opportunity against you.
You may only use this feat once per round.
So how do these two ideas help the problem? What issues do they have? Are they balance? Please comment and share your own ideas.
1) Keep true to its spirit.
2) Find a way to give player's a way to increase damage.
3) remove the metagaming element (i.e. breaking the supension of belief and encouraging min/maxing of the math).
4) Keep in working fast and scaling well.
5) It should toggle on/ off, and be "used" as an action of some sort. Using power attack should be a choice.
I hate to see a feat like Power Attack go. The following two results are my ideas to solve the problem. I like commentary on mine (both pros and cons) and I would like to see other poster's ideas too. Try to follow the guidelines above.
Power Attack (pre: Str 13+)
You may choose to use power attack as a full-round action. Make a single melee attack. If the attack hits your foe, add a damage bonus to your attack equal to the amount your attack roll is greater than your foe's armor class. If your attack misses, your opponent may make an attack of opportunity against you.
You may only use this feat once per round.
Or you can do this:
You may choose to use power attack as a full-round action. Make a single melee attack. If your attack hits your foe, you automatically cause a critical hit. If your attack misses, your opponent may make an attack of opportunity against you.
You may only use this feat once per round.
So how do these two ideas help the problem? What issues do they have? Are they balance? Please comment and share your own ideas.