How do we prepare to fight a dragon about which we know nothing?

Joshua Randall said:
All great suggestions, and I thank you for them. Unfortunately the information gathering phase has passed (without us actually learning much) and we are now into the massive buffing and preparing to fight phase...

Well, good luck to you and your group. Please let us know how it turns out.
 

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Joshua Randall said:
For various campaign-related reasons, retreating to fight another day is not an option. Also, unfortunately, we have to fight in the air. So either we win the day, or our blackened corpses litter the ground afterwards. It should be fun. Sort of.

What does this mean?
 

Update 18 August 2006...

We fought the dragon and prevailed!

Unfortunately one PC died (due to bad tactics), but overall we did well.

Along with two other players, I spent the last week-and-a-half determining optimal spell loadout and which potions/scrolls should be brewed/scribed. When all was said and done, we spent nearly 8,000 gp on magic item creation. The party was buffed 'til we glowed with a carefully selected array of spells with different bonus types that would maximize our plusses to attacks, AC, and saves.

Interestingly, the dragon never used its breath weapon during the fight (!), so I can't say for certain whether it had the typical red's fire breath or something else. I also can't say for certain whether it was vulnerable to cold, due to some extra help the dragon had during the fight (see below).

So... it was a red dragon to visual inspection. But, it had the ability to absorb the energy of spells cast on it that failed to penetrate its SR, then use that energy to augment itself (AC, temporary hit points).

Side note: my hat of SR know no limit!!1!!11! It's a horrible mechanic that prevents half the party from participating in fights. But anyway....

In addition to its spell-absorbing, the dragon was secretly aided by a flying, invisible cleric who was providing it with healing and buffing spells. We only noticed the cleric late in the fight thanks to a natural 20 on a spot roll by a suspicious player's character. We were finally able to target the annoying enemy cleric and neutralize him, then concentrate our attacks on the red dragon until it went down.

In fact, we killed the dragon twice. The first time, she appeared dead, then returned to life in an explosion of flame. (Which would've been more impressive if we hadn't all been buffed with both protection from energy (fire) and resist energy (fire).)

In fairness, however, the first of the PCs to die was also instantly returned to life through the ministrations of a friendly goddess. (This would take way too long to explain fully; suffice it to say that while the PCs battled the dragon, and the NPC armies clashed on the ground, the gods themselves warred in the heavens.)

I think the DM played the dragon fairly intelligently -- B.A.D.D. would've been satisfied -- but he fell into a key encounter design trap, and that is pitting a single foe against multiple PCs. Unless the single foe is ridiculously higher in CR than the APL, the multiple PCs should win easily because of their advantage in number of actions per round.

For example, although the dragon could take a full attack action to savage one of the nearby fighters, she was then subject to two full-attack actions from the fighters plus the paladin's ride-by-attack plus the ranger's Rapid Shot barrage plus three spellcasters' spells. Outnumbered 7-to-1 (or 7-to-2 if you count the dragon's cleric ally), she stood no chance.

I don't want to make it sound like the fight was a pushover -- after all, two PCs died (even if one was instantly returned to life) -- but we are not seriously in danger of a TPK at any time.

Finally, once again I want to thank everyone for their advice in this thread.
 


Joshua Randall said:
Update 18 August 2006...

We fought the dragon and prevailed!

Unfortunately one PC died (due to bad tactics), but overall we did well.

(snip)

In addition to its spell-absorbing, the dragon was secretly aided by a flying, invisible cleric who was providing it with healing and buffing spells. We only noticed the cleric late in the fight thanks to a natural 20 on a spot roll by a suspicious player's character. We were finally able to target the annoying enemy cleric and neutralize him, then concentrate our attacks on the red dragon until it went down.

What, all those buff spells and nobody had a See Invisibility up?
 

Whizbang Dustyboots said:
Did the DM ever explain what the deal was with all the divinations not working? It sounds like bad DMing, to be honest.
One of the divinations that returned an indeterminate answer was about SR. If the dragon had a spell-absorbing mechanic linked to its SR, that could have spoiled the answer, so the DM's ruling may well have been legit.
 

MarkB said:
One of the divinations that returned an indeterminate answer was about SR. If the dragon had a spell-absorbing mechanic linked to its SR, that could have spoiled the answer, so the DM's ruling may well have been legit.

Except that Divinations aren't spells cast ON their subject. SR gives no immunity to divination spells, you're querying the universe or a type/specific entity (not the subject). It would have to be a DM fiat thing, SR's mechanics are irrelevant to divination spells.
 

Rackhir said:
Except that Divinations aren't spells cast ON their subject. SR gives no immunity to divination spells, you're querying the universe or a type/specific entity (not the subject). It would have to be a DM fiat thing, SR's mechanics are irrelevant to divination spells.
You've missed the point. They asked whether the dragon had resistance to spells and got an indeterminate response. The reason for that may have been that it doesn't have conventional spell resistance, it has spell absorption, thus making the answer to their question neither a clear "Yes" nor a clear "No".
 



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